Hammerwatch Forum
Custom mapping and Mods => Editor Discussion => Topic started by: Dai Tou Zai on October 16, 2014, 05:08:42 AM
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Anybody know how to fix this?
Basically i cant place any other type of tile on top of this custom tile
and for some custom grass and other stuff it just goes behind you
EDIT - haha maybe i'm making too many threads and i should quit for a bit
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<tileset level="10">
Depends what you set the level to, higher levels stack on top of lower numbers. Keep in mind that each and every tileset needs a unique level number though, can't be the same as an existing one.
So your custom one probably just has a level which is too high.
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<tileset level="10">
Depends what you set the level to, higher levels stack on top of lower numbers. Keep in mind that each and every tileset needs a unique level number though, can't be the same as an existing one.
So your custom one probably just has a level which is too high.
can it go negative (Never mind figured this one out)
if i do make a doodad negative will it possible go underground?
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You can never make a doodad go below a tileset, even with a negative number.
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Do i use the same <tileset level="10"> code for doodads or is it a different one like <"doodad level ="10">
whats autobias or whatever?
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I believe that the autobias is the thing you're looking for, I'm pretty sure its the default layer which that doodad gets placed on. You can even change what layer a doodad is on by selecting it and then hitting Ctrl+a number to put it on that layer, or ctrl+alt+number to go to negative that number. Its why like the color sections always show up ontop of walls.