Hammerwatch Forum
General Category => Hammerwatch Discussion => Topic started by: DStealth on May 24, 2014, 05:52:49 PM
-
Is there a way to make it so that when one steps on a Save/Checkpoint it sets the respawn point a few paces to the side so if one dies and respawns, they don't respawn exactly on the SAVE forcing a save game of their death? :(
-
Not to happy about this solution either, but we can't change that now I'm afraid.
Ideally would be to connect a spawnpoint to a savepoint instead of having the savepoint also be the spawnpoint. OR, turn off saving unless you enter it from the outside, which might actually be possible, but I'm not sure.