Author Topic: When I load Multi Save, it crashes  (Read 2588 times)

Lurkky

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When I load Multi Save, it crashes
« on: September 17, 2014, 11:07:45 PM »
Here's the error log -----


--- UNHANDLED EXCEPTION - 9/17/2014 6:01:26 PM - HMW 1.3 ---
System.NullReferenceException: Object reference not set to an instance of an object.
   at ARPGGame.Menus.GameHUD.GetPortraitSprite(PlayerInfo nfo) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Menus\GameHUD.cs:line 194
   at ARPGGame.Menus.GameHUD.LoadGUI(GUILoader loader, ResourceBank resBank) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Menus\GameHUD.cs:line 169
   at ARPGGame.Menus.GameMenu..ctor(GameBase game, ResourceBank resBank) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Menus\GameMenu.cs:line 32
   at ARPGGame.Menus.GameHUD..ctor(GameBase gameBase, ResourceBank resBank) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Menus\GameHUD.cs:line 95
   at ARPGGame.MenuList.SetMenu(MenuType menu, Object[] parameters) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\MenuList.cs:line 37
   at ARPGGame.GameBase.SetMenu(MenuType menu, Object[] parameters) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\GameBase.cs:line 223
   at ARPGGame.GameSaver.LoadGame(GameBase game, String name) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\GameSaver.cs:line 220
   at ARPGGame.Menus.LoadMenu.Load(Int32 slot) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Menus\LoadMenu.cs:line 245
   at ARPGGame.Menus.LoadMenu.<>c__DisplayClass18.<GetFunction>b__e(Widget param0) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Menus\LoadMenu.cs:line 352
   at ARPGGame.GUI.ButtonWidget.MouseTrigger(Int32 x, Int32 y) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\GUI\ButtonWidget.cs:line 75
   at ARPGGame.Menus.GameMenu.ControlWidget(Widget widget, Int32 originX, Int32 originY, Point mousePos) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Menus\GameMenu.cs:line 460
   at ARPGGame.Menus.GameMenu.ControlWidget(Widget widget, Int32 originX, Int32 originY, Point mousePos) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Menus\GameMenu.cs:line 474
   at ARPGGame.Menus.GameMenu.ControlWidget(Widget widget, Int32 originX, Int32 originY, Point mousePos) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Menus\GameMenu.cs:line 474
   at ARPGGame.Menus.GameMenu.ControlWidget(Widget widget, Int32 originX, Int32 originY, Point mousePos) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Menus\GameMenu.cs:line 474
   at ARPGGame.Menus.GameMenu.ControlWidget(Widget widget, Int32 originX, Int32 originY, Point mousePos) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Menus\GameMenu.cs:line 474
   at ARPGGame.Menus.GameMenu.Update(Int32 ms, Boolean updateControls) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Menus\GameMenu.cs:line 46
   at ARPGGame.GameBase.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\GameBase.cs:line 810
   at ARPGGame.ARPGGame.OnUpdateFrame() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 972
   at ARPGGame.ARPGGame.Run() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 561
   at ARPGGame.Program.Main(String[] args) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 193