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Messages - Flygar Stenen

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16
Hammerwatch Discussion / Re: A few questions
« on: February 20, 2014, 12:11:16 PM »
I don't know if they have removed that bug, but if the host loads a savefile, and then saves, all players that was not online during that save, gets taken away from the savefile (stats, shop stuffs, deaths and so on), but as long as you just join instantly I think there should be no problem.

Btw, I might have some information wrong as of that it is my friend that hosts due to that my router for some reason wont allow hammerwatch (might be the same as with hosting minecraft servers).

Edit: Also, if the savefile thing happens, due to that the entire playerfile is removed you pick a new class with the basic color, wich can result in two players having the same color (kinda fun imo).

17
Hammerwatch Discussion / Re: A few questions
« on: February 18, 2014, 10:39:13 PM »
The checkpoints are saves, also saves between floors!

18
Hammerwatch Discussion / Re: A few questions
« on: February 18, 2014, 08:41:03 PM »
You can save in multiplayer, it is the same as in singleplayer, the host gets the savefile and then the others join host throught steam or IP!

19
Hammerwatch Discussion / Re: Ability to change character color in game
« on: February 07, 2014, 09:55:26 PM »
I just have alot of fun with this running around and trolling those that are not the same color. Very amusing.

20
Hammerwatch Discussion / Re: Warlock ...Hair or Helmet?
« on: January 26, 2014, 06:43:56 PM »
Probably a hat as of that no other charachter has hair, also in older games there is generally no hair, for example, Super Mario (!) he has a hat, they did that due to that it is easier to make a hat than hair. :)

21
Bug Reports / Re: Coop Bug
« on: January 23, 2014, 10:01:01 PM »
This has happened to me as well, very annoying, I think that the problem is that the host loads a saved game that he is dead in, and as of that the host is the only player the moment he hosts, he will get the "game over" screen.

22
Ranger is the best strategy, if you survive to when he comes and battles you, you have won, the thing is that his aggro range is longer than his magic balls range, and the ranger can stand outside of Crystal Lich's ball range and still do damage :p

23
Custom Maps / Re: [Survival] : Eye of the Storm Arena v1.0
« on: January 07, 2014, 07:36:56 PM »
Might as well add that I am fully upgraded now, trying to see how many lives we can get, atm we are at like 90

EDIT

Max lives were 99, so now I can only buy pots to get that pot sound :)

24
Custom Maps / Re: [Survival] : Eye of the Storm Arena v1.0
« on: January 07, 2014, 07:02:59 PM »
After playing a game with my friend, we have completed this survival, after slaying a combined 153 941 enemies and doing over 10 000 000 damage the enemies stopped spawning, so now we have really WON this survival.

The classes used were Wizard and Ranger at medium (no crutches/challenges).

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