Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - marmot

Pages: [1]
1
Editor Discussion / Interaction with SpawnObject
« on: May 27, 2014, 12:55:58 PM »
I'd like to know if there's a way to interact with a doodad spawned with the SpawnObject trigger.

At the moment, I'm looking at making a flickering torch that activates itself with AreaTrigger, using mainly HideObject.
It works fine, but I still have to put an activated torch and I can't think of another way than hiding it at the start of the level.
I'd find it more convenient to spawn it directly within the AreaTrigger sequence and interact with it this way.

2
Editor Discussion / AllPlayersArea trigger message
« on: May 25, 2014, 09:11:51 AM »
Hi there!

Was wondering if there was a way to prevent AllPlayersArea from displaying its associated message more than the times the trigger can be activated?

Pages: [1]