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Hammerwatch Discussion / Re: Playing as wizard and it stutters
« on: May 22, 2014, 03:40:40 AM »
if its a game issue you should post in the technical difficulties section.
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Yes you have to. Just spawn it with SpawnObject, and an AreaTrigger linked to a Shape. The HP Boss bar will show up automatically (it's coded in his XML).
You can also put the boss like this as an Actor. I think there's a script to activate it, otherwise he will be activated once the player hits him.
Will creating this campaign be continued in the (near) future?
But the animations in each direction are fluid. They animation of them walking just keeps going after they change direction, it is only the moment they change direction that the sprite flickers and splits. I checked each direction and each one moves just fine when it continues in the same direction. I also checked allt he coords - but those are only the walking animations anyways?
So I've finished 7 monsters now and I've noticed that when I test them out their sprites will flicker sometimes when their direction changes. While moving in that direction they stay constant so I know that the animation is clean, its only when they change direction that all of a sudden sometimes they split in half for a split second and then resume the normal animation again.
Is there something I'm doing wrong?
I wish I knew more musicians.
Do you have to be very skilled?