Custom mapping and Mods > Custom Maps

[CAMPAIGN] Dingovania - Update April 6, 2017

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dingoZero:
Dingovania Beta

Recently updated the build with the following changes:

- Added more magic letter paths to overworld to help aim players in the
right direction.
- Fixed issue where players would get stuck by invisible physics when
triggering Troy's initial Dingo Keep Dialogue.
- Fixed issue where players were able to enter the mines early by
breaking through the rocks blocking the path.
- Fixed issue where the incorrect sound triggered when a player pressed
the submit button in the diamond health puzzle room
- Fixed issue where players could prematurely enter the sun ritual boss
room by walking in from the right side.


Dropbox Link: https://www.dropbox.com/s/gk2s127rsk9wv58/Dingovania.hwm?dl=0

This is the new and improved file.

Tell us what you think. Here:https://docs.google.com/forms/d/1CqXLrNUK96ZljxkU9N4b8sdeJ3GA_SFlfw0jurmhzkY/viewform


dingoZero:
Dingovania

To the Hammerwatch Community:

We are almost to the end of the road in developing this campaign.

This version is more or less complete. Save for bugfixes we don't intend on adding any more content.

We are excited to hear what you have to say about Dingovania. If you have feedback of any kind, post either on the steam workshop page, the official forums, or respond to this google survey: https://docs.google.com/forms/d/1CqXLrNUK96ZljxkU9N4b8sdeJ3GA_SFlfw0jurmhzkY/viewform

Thank you for taking the time to play Dingovania.

-Jon, Graham, and David.


Hipshot:
Wow, snow!
Nice!

MadMan:
Theres snow in my map, if that counts. . . :D

Shulai:
O.O

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