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[CAMPAIGN] Dingovania - Update April 6, 2017

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An OK Sparrow:
I'm stuck at the point where you talk to Troy and sign the paper. He doesn't give me a follow up objective.

t0werblade:

--- Quote from: An OK Sparrow on May 26, 2017, 11:14:38 PM ---I'm stuck at the point where you talk to Troy and sign the paper. He doesn't give me a follow up objective.

--- End quote ---

Hey Sparrow, sorry for the late reply. I'm going to be looking into this and see if I can replicate your problem and find a fix sometime in the next few days. Thanks for bringing it to our attention.

t0werblade:

--- Quote from: An OK Sparrow on May 26, 2017, 11:14:38 PM ---I'm stuck at the point where you talk to Troy and sign the paper. He doesn't give me a follow up objective.

--- End quote ---

It appears to me that we didn't put in any actual objective text there, which is something I now intend to add. The positive here is that since this is an oversight and not a bug, your save should be fine. The objective text that should read at this point for you is something along the lines of, "Seat at least three members at the Dingo table in Dingo keep.".
You can get certain NPCs to sit at the table by completing their quests. Hunter, David, Jim, and Kress can all sit there I think (and maybe Commander Jooby I can't remember). David can be found at his house West of Dingotown (depending on the game state), Jim can be found within the tavern, and Kress can be found at his Pizza shop in the Southern portion of Dingotown.
Please let me know if you continue to have trouble and we'll see if I can help you out.
My apologies for the trouble.

chevkoch:
I hope it's fine to give feedback on Dingovania in this thread still, even though the last post has been a longer while ago.

What a fantastic mod: all the great custom assets, beautiful soundtrack, and lots of creative ideas well implemented that lend this mod more of a slight RPG structure compared with the original - mostly all gauntlety - levels. This high level of production quality plus the sheer length of the campaign on top really makes this special I think. Just registered here to say thanks so much for your hard work, I enjoyed Dingovania more than the official campaigns included with Hammerwatch.

In the Greenrealm (I think that's what the last level is called?), I got stuck in front of one of the green, translucent doors though. After it had initially opened fine hitting the [X] floor switch in front of it (subsequently I got returned to this save point a couple of times when I died beyond that door), there came a point when hitting the switch did not open the door anymore.

But using the debug/noclip method posted by dingoZero above, I was able to progress and finish the game. Again, thanks!

Lohoris:

--- Quote from: chevkoch on April 05, 2018, 12:30:36 AM ---I hope it's fine to give feedback on Dingovania in this thread still, even though the last post has been a longer while ago.

What a fantastic mod: all the great custom assets, beautiful soundtrack, and lots of creative ideas well implemented that lend this mod more of a slight RPG structure compared with the original - mostly all gauntlety - levels. This high level of production quality plus the sheer length of the campaign on top really makes this special I think. Just registered here to say thanks so much for your hard work, I enjoyed Dingovania more than the official campaigns included with Hammerwatch.

In the Greenrealm (I think that's what the last level is called?), I got stuck in front of one of the green, translucent doors though. After it had initially opened fine hitting the [X] floor switch in front of it (subsequently I got returned to this save point a couple of times when I died beyond that door), there came a point when hitting the switch did not open the door anymore.

But using the debug/noclip method posted by dingoZero above, I was able to progress and finish the game. Again, thanks!

--- End quote ---

I agree this is a fantastic mod, much more than I could have ever expected.

Unfortunately we are stuck at the green wall too, but having a Mac we don't have access to the editor, so we can't turn on noclip… :/

Any ideas?

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