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Bug Reports / Re: Workshop glitch?
« on: October 07, 2014, 08:26:58 PM »Did you re-pack the new folder using the level packer?Yes i did
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Did you re-pack the new folder using the level packer?Yes i did
Found this campaign to be too hard to play through. I tried a variety of classes, but I always wound up struggling through the first room and dying to the timing puzzle in your first screenshot (the pillar would always hit me and the chill ailment would finish me off when the spikes came up).- Information -
I'd say the pillar-in-sand-trap is a good idea if used in moderation, but making it the crux of the map is too demanding. Maybe if it went off less often...
@Dai Tou ZaiOh god... okay i suggest a hotkey viewer in tools so people will know this stuff Q-Q
Maybe you are referring to shift+F6?(Layers>Rendered layers>Lighting inside the HammerEditor)
Maybe you should scale it down and not make 100 maps?
For Room 4/5 miniboss/boss, have you tried using AllPlayersAreaTrigger instead of AreaTrigger? That way, all players would need to be in the area instead of one guy go in the area causing all the other players to get lock out.Alright, its finished
Do you use windows?Yeah i use windows 7
New level should be a number match by the ID of your level, not the level name. It should be an integer not a name.it worked but it didn't respawn me to the location i wanted...
On LevelExit, where it says F1 Room 2, it should just be 2.