Author Topic: [Suggested] New classes.  (Read 4245 times)

Eldergomecha

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[Suggested] New classes.
« on: June 20, 2014, 11:46:46 PM »
I love the game and the classes in it. The ability to create more would be amazing, but for now i just have a few suggestions. I know there is a priest/cleric in the future additions but its still nice to discuss.

1.Vampire
  -Main attack
  *[Melee attack] Doing melee damage similar to the paladin and a chance to steal health.
  -starting skill
  *[bats] The vampire does a cone of bats gaining hp for % of damage done.
  -Other skills
  *[Vampire aura] Gives all other players % hp gained from attacks
  *[ghost sword] Creates a sword that seeks out and kills enemies
  -stats
  *HP- 60
  *Dmg-10
  *Def-0
  *Mana-50
  *Spd-.09
2. Werewolf
  -Main attack
  *[Melee attack] Hands turn into claws as he lashes forward
  -starting skill
  *[Claw Charge] Leaps forward doing a claw attack avoiding damage
  -Other skills
  *[Lick wounds] Heals self over time for X amount.
  *[Full moon] The full moon is out and you take on your full berserk form for 10sec (affects all werewolves)
  -stats
  *HP- 100
  *Dmg-8
  *Def-0
  *Mana-50
  *Spd-.09
3.cleric/priest
  -Main attack
  *[Ranged attack] Throw a bolt of light.
  -starting skill
  *[Prayer of health] Places a heal on any nearby players.
  -Other skills
  *[circle of healing] places a circle on the ground healing all players in it.
  *[Smite] places a slowness debuff on all monsters and does damage over time.
  -stats
  *HP- 25
  *Dmg-10
  *Def-1
  *Mana-100
  *Spd-.09
4. Druid
  -Main attack
  *[Ranged attack] The druid Send forth a ball of nature (Has a % chance to root)
  -starting skill
  *[Form] Take a random form attack.
              -form attacks
                *[Panther] Sharp claws send out a slicing shot.
                *[Bear] A crushing blow stuns and damages targets in X radius from player.
                *[Treant] Heals self and allies, rooting all enemies.
  -Other skills
  *[Natures cirlce] Roots all enemies with poisonous roots(roots and poisons)
  *[Change form] Permanently change into one of the three forms or back to your human form changing your main skill to your forms main skill.
  -stats
  *HP- 80
  *Dmg-8
  *Def-0
  *Mana-50
  *Spd-1
5. Dark Summoner
  -Main attack
  *[Sludge] Sends a sludge ball, with a % chance to spawn a slime (hits the nearest target and dies poisoning it)
  -starting skill
  *[skeleton] Spawns a skeleton with 25% of your health that will fight at your side.
  -Other skills
  *[Confuse] Monsters fight with you for 5sec
  *[Golem] Creates a Golem that will fight for you doing 10sec of high damage.
  -stats
  *HP- 50
  *Dmg-8
  *Def-0
  *Mana-100
  *Spd-.09
6. Dragonborn
  -Main attack
  *[Melee attack] Doing melee damage similar to the paladin and a chance to set on fire.
  -starting skill
  *[Flame breath] Similar to the wizards flame spray.
  -Other skills
  *[Family Ties]Turn into a full fledged dragon-kin (grows larger/wings) does a large 360 swing and 100% fire damage chance.
  *[Embers] drops embers on the screen that spread for 10sec.
  -stats
  *HP- 60
  *Dmg-9
  *Def-0
  *Mana-60
  *Spd-.09

Retodon8

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Re: [Suggested] New classes.
« Reply #1 on: June 23, 2014, 11:03:32 AM »
A Priest class is already planned, as seen in this thread.
That link has spoilers for future content, so don't click if you don't want to see those.

MadMan

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Re: [Suggested] New classes.
« Reply #2 on: June 23, 2014, 04:57:19 PM »
He did say "I know there is a priest/cleric in the future additions but its still nice to discuss."

Retodon8

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Re: [Suggested] New classes.
« Reply #3 on: June 24, 2014, 11:15:13 AM »
Oops, I completely missed that.
Sorry about that!