Hammerwatch Forum

Custom mapping and Mods => Editor Discussion => Topic started by: Dai Tou Zai on October 16, 2014, 05:08:42 AM

Title: Having some tile/doodad overlay problems
Post by: Dai Tou Zai on October 16, 2014, 05:08:42 AM
Anybody know how to fix this?

Basically i cant place any other type of tile on top of this custom tile

and for some custom grass and other stuff it just goes behind you

EDIT - haha maybe i'm making too many threads and i should quit for a bit
Title: Re: Having some tile/doodad overlay problems
Post by: Kashlavor on October 16, 2014, 05:40:43 AM
<tileset level="10">

Depends what you set the level to, higher levels stack on top of lower numbers.  Keep in mind that each and every tileset needs a unique level number though, can't be the same as an existing one.

So your custom one probably just has a level which is too high.
Title: Re: Having some tile/doodad overlay problems
Post by: Dai Tou Zai on October 16, 2014, 05:58:47 AM
<tileset level="10">

Depends what you set the level to, higher levels stack on top of lower numbers.  Keep in mind that each and every tileset needs a unique level number though, can't be the same as an existing one.

So your custom one probably just has a level which is too high.
can it go negative (Never mind figured this one out)

if i do make a doodad negative will it possible go underground?
Title: Re: Having some tile/doodad overlay problems
Post by: Hipshot on October 16, 2014, 10:00:04 AM
You can never make a doodad go below a tileset, even with a negative number.
Title: Re: Having some tile/doodad overlay problems
Post by: Dai Tou Zai on October 20, 2014, 06:49:51 AM
Do i use the same <tileset level="10"> code for doodads or is it a different one like <"doodad level ="10">

whats autobias or whatever?
Title: Re: Having some tile/doodad overlay problems
Post by: Kashlavor on October 20, 2014, 07:19:13 AM
I believe that the autobias is the thing you're looking for, I'm pretty sure its the default layer which that doodad gets placed on.  You can even change what layer a doodad is on by selecting it and then hitting Ctrl+a number to put it on that layer, or ctrl+alt+number to go to negative that number.  Its why like the color sections always show up ontop of walls.