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Messages - Flemse

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61
Custom Maps / Re: [CAMPAIGN] Dungeon of Doom V1.1.1
« on: May 19, 2015, 03:39:33 PM »
Hey guys, added a prologue to the scenario. Hope you will try it out, and please feel free to give criticism.

http://www.filedropper.com/dungeonofdoomv111_3

62
Custom Maps / Re: [CAMPAIGN] Dungeon of Doom V1.0
« on: May 18, 2015, 12:11:18 AM »
What an honor :) Be sure to grab the new version(original had a fatal multiplayer bug) and tell me what you think when you have tried it.

http://www.filedropper.com/dungeonofdoomv112_1

63
Custom Maps / Re: [CAMPAIGN] Dungeon of Doom V1.0
« on: May 15, 2015, 04:32:59 PM »
Thanks for trying my scenario and your feedback :)

I'll get right on making that lower floor more exciting, and maybe add some kind of trap. I sort of felt it was lacking myself.
I think the difficulty is a hard one to get just right, it really depends on the skill level of the player. But I also feel like it's on the easy side, so I think i'll make it a bit more challenging overall.
I'm messing around with custom graphics right now, so I think I'll try to add another island or floor using the assests I have made, to add a bit of extra content to this act.

Thanks for the bug report as well, I'll get right on fixing them.

Don't worry about sounding greedy, it makes me very happy to hear that you want more, that's a great compliment to me :) I'm not sure I have the time to add a whole 2nd act right now, but I'll definatily consider doing so in the future, if people want it.

PS: added a poll.

64
Custom Maps / [CAMPAIGN] Dungeon of Doom V1.1.2
« on: May 15, 2015, 12:43:41 AM »
A slightly customized Hammerwatch scenario, featuring a prologue, traps, secrets, a basement, light puzzles, a boss fight and an 8-bit custom soundtrack by Pantera.

•   Playtime: 40-50 mins.
•   Difficulty: Medium
•   Recommended players: 1-4

http://www.filedropper.com/dungeonofdoomv112_1

This is my first map, be gentle  :)

Update 1.1.1: Added a prologue with some custom sprites and sounds and fixed some bugs.


65
This is a great tip, thanks a lot. Any other colors I can use, or just the black, grey and green?

66
Editor Discussion / Re: Valuables bug
« on: May 04, 2015, 07:20:05 PM »
Yeah, I think that might be it. It works fine when I pack it up and run it from inside the game, it's only when I test it it acts like this, so I guess it doesn't really matter.

Thanks for your reply!

67
Editor Discussion / Valuables bug
« on: May 02, 2015, 04:57:51 PM »
I get this strange bug when I try to place coins on the floor, that turns them into flames when I start the game. See attached imgs.

Anyone knows why I'm getting this?

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