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Custom Maps / Re: [Campaign] Tricks and traps - inspired by the Doom II level of the same name
« on: January 24, 2014, 06:30:37 PM »Yea maybe I need to make the end a bit more hammerwatch like. At the moment it's just like in doom where you finish a level. No fireworks just a screen that tells you how many secrets you found
Yeah maybe like a final tough boss battle after that would be kinda cool.