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Messages - prophet

Pages: 1 [2]
16
Custom Maps / Re: [Level] Hammer Souls (Dark Souls rendition)
« on: July 27, 2014, 02:58:58 AM »
Haha. Gotta confess I didn't have many ideas for his attacking powers. You might feel the same way as in Dark Souls: once you take it easy and figure it out, it's the easiest.

@Actually I'm looking foward receiving ideas and opnions! So please do tell me what you think.

- I wanted to make him able to use boss_knight's strike, but my struggle on figuring a coding for that wasnt nuff.
- Also invincible to attacks from behind (his shield is on his back), but dunno how to config it as for now. I figured it might be <behavior><dictionary><entry name="shield-arc">-60</entry></dictionary></behavior> but I'm not sure if the entry nor the negative value will get it done.
- I asked hipshot if the engine/composite would be able to reproduce a knockback effect into a skill, but no answer so far.
- Last idea I had was to make him do a projectile groundshake, but I didn't manage to configure continuous sprites (pretty much like in boss_knight's strike).

17
Custom Maps / Re: Starwatch (WIP)
« on: July 27, 2014, 01:23:19 AM »
Loved it! I rarely like videos on youtube, you've got it bro!

If I can give some opnions on improving it, I'd say:
- Scenario is a bit bland, do some doodads like bridges and hangar. Even if the scenario doesnt get lots of turns, it will feel better.
- The save could be starwars themed... maybe a r2d2?
- The stomp on at-st can use some bigger range detection and maybe an particle effect (I used meteor decal in my Havel stomp). It's easy to make.

- Boss idea: you can make a 2x1 Vader+Emperor: use spew with lightning sprites + teleport with a fading effect for the Emperor and you can also make Vader use the Force to throw objects as projectiles.

@Hipshot: No fantasy? I guess this is why you are not a fan of my mod? :D

18
Custom Maps / Re: [Level] Hammer Souls (Dark Souls rendition)
« on: July 25, 2014, 09:18:00 PM »
New version deployed:

HAVEL IS HERE - Version 1.1 of HammerSouls has arrived!

Patch Notes:

- Introduced one new floor with one new boss;
- Updated Black Knight sprite;
- Replaced the bugged reward spawner in the traphouse by two standard chests;
- Fixed a bug where a fence would be placed awkwardly in the traphouse, now a cart will block the way.
- Fixed a bug where ice particles would be shot on TrollingNoobs' Combustion;
- Fixed a bug where some sprites would blink.

19
Editor Discussion / Re: Composite Skills
« on: July 22, 2014, 11:48:26 AM »
Any plans for knockback?
I am working in a boss that will use a leap/stomp.
Splash damage is doable as for now, but I haven't found a way to create a knockback effect.

Also, any chance of reproducing paladin's charge skill (dist attack) in a composite? For a bull like enemy.

@Regarding Level Event: Sounds great for a scripted climax in a fight... Change of floors, lights, earthquakes, dialogue...

20
Custom Maps / Re: [Level] Hammer Souls (Dark Souls rendition)
« on: July 04, 2014, 05:37:19 AM »
It's been uploaded to steam workshop.

21
Custom Maps / [WIP] Hammer Souls v.1.5.2(Dark Souls rendition)
« on: February 14, 2014, 02:13:18 PM »
Hi guys. I took some time to mess with the editor and made a level based on Dark Soul's Undead Burg.
It's supposed to reflect a few of the many aspects from the beloved original.

Download V.1.5.2
File on 4shared
Steam Workshop

It's HARD, but also soloable in some classes.

Technical (V1.5.1):
* Features 5 new enemies (black knight, pyromancer invader, Taurus Demon, Havel the Rock and hollows), 1 edited boss sprite (Hellkite Drake) and 1 reskin savaged from game files (axe knight).
* Saving is made through bonfires. These will also refill your potion (estus flask).
* You may summon Solaire to help you in a boss fight.
* You may read messages, as in the Souls series.
* 2 vendors, mostly 8 areas.
* Lightning interaction between enemies, items and the level.
* Many new assets, items and programming perspectives.
* Several easter eggs.

~ Praise the Sun!



Trailer:
<a href="http://www.youtube.com/watch?v=ew8xOc9IGgs" target="_blank">http://www.youtube.com/watch?v=ew8xOc9IGgs</a>
Stream gameplay of V.1.2 by DarkLordSen:
http://www.twitch.tv/darklordsen/b/566235511

Spoiler for All patch notes:
*

V-1.5.2

*hotfix*

- Removed the menu theme. Now it should be completely silent.
- Fixed the problem with music not playing in the taurus fight and windy sections.
*
V-1.5.1

OPTIMIZATIONS

- Fixed Taurus sprite issues.
- Optimized game files, reducing the size of all data.

Discuss this update in the discussions section.
*
¡OLÉ TORERO! PATCH

- Added 4 new skills (Smashing Leap, Stomp, Blood Bath, Stab) to Taurus Demon;
- Blood Bath: Now Taurus will leave a trail of blood when hit - players bathed in blood receive a damage buff of 20%;
- Added a death body and all sounds related to Taurus Demon;
- Added music to the Taurus fight;
- Reworked Taurus' Cleave sprites and fixed its hitbox issues;

- Added a new easter egg (there is no message hint related to this one);

- Fixed the fog in the Bridge Structure level - now it will move properly;
- Added fog to the Low Undead Burg level;
- Added wind sounds to some areas;
- TrollingNoobs will now drop a humanity upon death, as an invader should (this change affects all difficulties).
*
V-1.4

THE BISHOP ARISES!

- Added 7 new attacks to Havel (Including fans' favorite Great Magic Barrier);
- Added a death body and all sounds related to Havel;
*
V-1.3

ORANGE SOAP SIGN PATCH

- Added (orange) Messages from other worlds, scattered throughout the whole world;
- Read messages by standing over them (readable 2 times to avoid cluttering the screen, after that, they will disappear).

*

V-1.2.2

CRYBABIES' BALANCE PATCH

- Drake Sword and Red Tearstone Ring rebalanced (reduced overall damage);
- The Hellkite Drake now scales with difficulty (easy and normal will be the same as previous versions, hard has same stats as the vanilla version's Dragon);


- TrollingNoobs now scales with difficulty (reduced damage for normal and easy, damage on hard will be the same as previous versions);
- The already spawned number of archers in the begining of undead burg (after the title) now scales with difficulty (easy = none, medium = 3, hard = 7, as in the same as previous versions);

- Fixed a bug where archers would respawn whenever u entered the archer's tower roof.

*

V-1.2.1

*Hotfix*

- Fixed a bug where players could go off map in the low undead burg npc area
- Fixed a bug where players would get stuck behind the severed dragon's head

*

JOLLY COOPERATION IS HERE - Version 1.2 of HammerSouls has arrived!

Patch Notes:

- Introduced 4 new areas;
- Introduced Solaire NPC and Summon;
- Introduced 2 bosses (Taurus Demon and Hellkite Drake);
- Introduced 3 new items;
- Introduced 1 new spawner (with 3 different sprite variations) and 1 new enemy type;
- Introduced several new assets based on Dark Souls;
- Added 2 enemies from vanilla;
- Assigned a new sprite for life (humanity).

- Added 4 easter eggs/secrets;

- Updated TrollingNoobs sprite;
- Reworked Bonfire (save);
- Reworked the front of the towers in the Undead Burg;
- Fixed a bug in Low Undead Burg's fencer's layer assignment;
- Added new text to give more immersion to the mod;

- Players now can find some humanities (life) in the level;
- Rebalanced currency ammounts. They are [small gray: 1-3-6 (i1-4-2)];[smal blue: 9-12-15 (i7-3-5)];[big gray: 20-30 (i6-8)];[big blue: 40 (i9)].

*

V 1.1.1

- Introduced a new attack for Havel;
- Currency (souls) have now specif sprites. The mana items are back to normal;
- Several adjustments for future content.

*

HAVEL IS HERE - Version 1.1 of HammerSouls has arrived!

Patch Notes:

- Introduced one new floor with one new boss;
- Updated Black Knight sprite;
- Replaced the bugged reward spawner in the traphouse by two standard chests;
- Fixed a bug where a fence would be placed awkwardly in the traphouse, now a cart will block the way.
- Fixed a bug where ice particles would be shot on TrollingNoobs' Combustion;
- Fixed a bug where some sprites would blink.

And here is a link to version 1.0, if anyone wants to check the development curve.

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