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Resources / Creation of Mobs, Players, Sprites?
« on: May 27, 2014, 01:55:27 PM »
Hello everyone. :) I have been looking for a tutorial on what template I need to design and import my own mob. I don't know what they are formally called here, just know the universal name for in game AI are mobs. I have done some research, however I was not able to find anything that could help me. If no how to/tutorial exists on the topic. I will work until I can make my own. Here are some topics I have looked into that have also talk about the subject.
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http://hammerwatch.com/forum/index.php?topic=1909.msg3710#msg3710
http://hammerwatch.com/forum/index.php?topic=1925.msg3820#msg3820
http://hammerwatch.com/forum/index.php?topic=50.msg2480#msg2480
http://hammerwatch.com/forum/index.php?topic=1800.msg3539#msg3539
In the last topic, I ran into this post:
Firstly, it depends on whether you just want to play the normal campaign with different character sprites, or if you want to create a custom campaign that makes use of different character sprites.

If you're just planning on using different sprites for the main campaign, you're going to run into issues. The sprites are a part of the campaign just as much as the level lay-out and game logic are. They're irreversibly intertwined with the campaign, and can't be changed without some serious work that I can't even comprehend accomplishing.

So let's just hope you're talking about custom campaigns (And the alternative to the above issue, that is sort of a work-around)!
Firstly, in your custom campaign, you have to unpack the assets using the ResourceExtractor.
(Copy assets.bin to your custom campaign folder, and then drag it from the custom campaign folder onto the ResourceExtractor. This will create a bunch of folders in your custom campaign folder that contain all of the HammerWatch assets. These assets will overwrite all of the native game assets when that custom campaign is run.)
Now it's only a matter of finding the Sprites within the assets (hammerwatch\editor\customCampaign\actors\player\) and modifying them.

Now, if you really just want to play through the main campaign with your custom sprites, you can download the editor files for the campaign, (Located in resources, courtesy of Hipshot), and go in and modify the sprites in that, re-pack it, and play. However, I'm pretty sure that would prevent you from getting any achievements.

If you have any further questions, or need anything I said explained, feel free to ask!
This may be what I am looking for, however, what the hell is a sprite!  ;D Thank you everyone!

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Hammerwatch Discussion / [Video] Hammer Watch Acts and Floors
« on: May 24, 2014, 05:39:56 AM »
Hello everyone, nice to meet you all in this wonderful community. I would like to present everyone with some quality footage ___pryo___ and I shot while playing. I hope you all enjoy the series and there will be more to come! Please leave your comments about the videos below so I can improve my next! Have a good day! 8)

Episode One: https://www.youtube.com/watch?v=-VLBWy4sxTk

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