Hammerwatch Forum
Custom mapping and Mods => Editor Discussion => Topic started by: Amran on April 18, 2014, 06:55:17 PM
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Two more questions relating to a level I've been working on!
-Is there a way to set the collision of a doodad to only block players, but not projectiles or enemies?
-How can an image be set to display in the menu screen when the map is selected (rather than the question mark preview image).
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No player only collision, no :\
Add a 80x60 image named icon.png in to the map directory (next to the info.xml and levels.xml)
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No player only collision, no :\
Add a 80x60 image named icon.png in to the map directory (next to the info.xml and levels.xml)
Great! Thank you for the fast reply!
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Can have collision ignore projectiles though <collision shoot-through="true">
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You can also have the player AND enemies walk through a collision, using
collision-response="false"
I use this for very specific things, like using a "invisible" door that triggers when the person goes past it, like an area (but requires a key to activate). I'm not sure there are any other good usage for it, but maybe there are!