Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Nicholas Steel

Pages: [1]
1
I previously had v1.2.0 and installed v1.2.2 over the top of the existing installation. I've tried deleting the configuration file and doing that in addition to the save game files but it still refuses to consistently run properly. It intermittently (Sometimes opens without issue) crashes with the following error when opening the game:

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   Hammerwatch.exe
  Application Version:   1.0.0.0
  Application Timestamp:   534ec98f
  Fault Module Name:   ct_oal.dll
  Fault Module Version:   6.0.1.1403
  Fault Module Timestamp:   50d29f8e
  Exception Code:   c0000005
  Exception Offset:   0000dde4
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   3081
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789

--------------------------------------------------

Game 1.22
WorkingDirectory set to: L:\Hammerwatch
Initializing game
ARPGGame()
Window icon set
OGL: 4.4.0
Starting game
Initialize achievments, Steam and master server
Steam error [1]: System.DllNotFoundException: Unable to load DLL 'SteamworksNative': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
   at NativeMethods.Services_RegisterManagedCallbacks(ManagedCallback callback, ManagedResultCallback resultCallback)
   at ManagedSteam.Steam..ctor(CultureInfo activeCulture)
   at ManagedSteam.Steam.Initialize(CultureInfo activeCulture)
   at TiltedEngine.SteamInterface.Initialize(Action`1 joinRequest) in c:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\SteamManager.cs:line 149
Failed to initialize Steam, using Null implementation
Loading config settings
Loading controllers
Initialize sound
Sound device: Auzen X-Fi Audio [0001]
Initialize renderers
GLState: NoError
Initialize physics
Start game
Loading resources
Resource error: doodads/generic/trap_stalactite.xml: All doodad transitions must have existing from and to states
Resource error: doodads/generic/trap_stalactite_e.xml: All doodad transitions must have existing from and to states
Resource error: sound/music_desert.xml: Could not find file: L:/Hammerwatch/assets/sound/music/desert_cavern.ogg
Resource error: sound/music_desert.xml: Failed to load ogg sound/music/desert_cavern.ogg
GLState: NoError
Loading Language
Initializing game

--------------------------------------------------
Below is a copy of the game log after it successfully runs.
--------------------------------------------------

Game 1.22
WorkingDirectory set to: L:\Hammerwatch
Initializing game
ARPGGame()
Window icon set
OGL: 4.4.0
Starting game
Initialize achievments, Steam and master server
Steam error [1]: System.DllNotFoundException: Unable to load DLL 'SteamworksNative': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
   at NativeMethods.Services_RegisterManagedCallbacks(ManagedCallback callback, ManagedResultCallback resultCallback)
   at ManagedSteam.Steam..ctor(CultureInfo activeCulture)
   at ManagedSteam.Steam.Initialize(CultureInfo activeCulture)
   at TiltedEngine.SteamInterface.Initialize(Action`1 joinRequest) in c:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\SteamManager.cs:line 149
Failed to initialize Steam, using Null implementation
Loading config settings
Loading controllers
Initialize sound
Sound device: Auzen X-Fi Audio [0001]
Initialize renderers
GLState: NoError
Initialize physics
Start game
Loading resources
Resource error: doodads/generic/trap_stalactite.xml: All doodad transitions must have existing from and to states
Resource error: doodads/generic/trap_stalactite_e.xml: All doodad transitions must have existing from and to states
Resource error: sound/music_desert.xml: Could not find file: L:/Hammerwatch/assets/sound/music/desert_cavern.ogg
Resource error: sound/music_desert.xml: Failed to load ogg sound/music/desert_cavern.ogg
GLState: NoError
Loading Language
Initializing game
Resource error: : Could not find file: L:/Hammerwatch/assets/levels/menu_5.xml.bin
Set initial OpenGL states
GLState: NoError
Shader output: shaders/drawlight.glsl - vertex:
Shader output: shaders/drawlight.glsl - fragment:
Shader output: shaders/blur.glsl - vertex:
Shader output: shaders/blur.glsl - fragment:
Shader output: shaders/blurshadow.glsl - vertex:
Shader output: shaders/blurshadow.glsl - fragment:
Shader output: shaders/applyshadow.glsl - vertex:
Shader output: shaders/applyshadow.glsl - fragment:
Shader output: shaders/drawglow.glsl - vertex:
Shader output: shaders/drawglow.glsl - fragment:
Shader output: shaders/drawao.glsl - vertex:
Shader output: shaders/drawao.glsl - fragment:
Shader output: shaders/drawmap.glsl - vertex:
Shader output: shaders/drawmap.glsl - fragment:
Shader output: shaders/brighten.glsl - vertex:
Shader output: shaders/brighten.glsl - fragment:
Shader output: shaders/glare.glsl - vertex:
Shader output: shaders/glare.glsl - fragment:
Shader output: shaders/post/phosphor-simple.glsl - vertex:
Shader output: shaders/post/phosphor-simple.glsl - fragment:
Shader output: shaders/post/curvature.glsl - vertex:
Shader output: shaders/post/curvature.glsl - fragment:
Shader output: shaders/post/bloom.glsl - vertex:
Shader output: shaders/post/bloom.glsl - fragment:
GLState: NoError
Window cursor set

2
Bug Reports / Doesn't suppress Power Saving features
« on: February 24, 2014, 06:24:26 PM »
The game doesn't seem to suppress Power Saving features while using a Direct Input gamepad, specifically the "Turn the display off after X amount of time." feature.

I wouldn't exactly call this a bug per say as it is more of a feature request. Could you please add support for an option that sends fake key presses or some such to keep such power saving functions suppressed while the game is operational? Thanks.

3
Hammerwatch Discussion / How to use Planks?
« on: February 24, 2014, 05:58:57 AM »
I've found a couple in multiplayer and am completely unsure of how to make use of them... my friend didn't know either. if it's a super secret, then don't tell me as I think I just figured something out that would explain why what we were trying to do with them wasn't working.

4
Hammerwatch Discussion / A few questions
« on: February 18, 2014, 05:37:07 PM »
1) Can you save in multiplayer co-op and if yes, how? If not, will such support ever get added?
2) Is there a New Game+ mode?
3) Will there eventually be support to chat while looking at vendor screen as well as the Stats screen?
4) Will there eventually be support to scroll the map around? Would be handy for keeping track of branches in the path relative to where you are and where vendors you've previously discovered are relative to your current position etc.
5) Is there a reason the game runs as an Administrator (I don't install games to Program Files)? It means I have to run Steam as an Administrator as well in order to get the Steam Overlay working... which is annoying.

Anyways, we reached level 4 and we're enjoying the game quite a bit. Eventually we'll likely be waiting for that new campaign in the works!

Pages: [1]