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Messages - Grokitach

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61
Hammerwatch Discussion / Re: Steam IDs (Co-op)
« on: September 18, 2013, 09:52:30 PM »
My ID is Grokitach :)

62
Hammerwatch Discussion / Re: "Waiting for players to exit"
« on: September 18, 2013, 09:51:52 PM »
Yeah, it should be considered as a subtitle, not text

63
Editor Discussion / Re: Hammerwatch levels
« on: September 18, 2013, 09:50:36 PM »
I'm not sure that we can analyse them.

Maybe try to ResourceExtract Campaign.hwm, for assests it seems that you don't have the levels :o

64
Editor Discussion / Re: Special Pillar Boss
« on: September 18, 2013, 09:48:38 PM »
To verify doodads states, just open the .XML file of this doodad, you'll have all the different states :)

65
Editor Discussion / Re: Shop
« on: September 18, 2013, 09:47:22 PM »
Just try to do it and tells us ;) !

66
Editor Discussion / Re: Spawning boss issue
« on: September 18, 2013, 09:46:24 PM »
Did you use a spawn object script for the boss ?

67
Technical Support / Re: Joining...
« on: September 18, 2013, 09:41:37 PM »
Sometimes it's because people are messing up their host with ports not opened or their firewall activated without permissions for HW.

68
Technical Support / Re: The game start, but I can only see black squares
« on: September 18, 2013, 09:39:23 PM »
Try to disable all graphics improvement from catalyst.

Also, I think that there's alternative ATi drivers made specifically for overclocking and stuff. Can't recall the exact name, but when I had an ATi card, it was really awesome and fixed some bugs on lots of games because of the greater controls on graphic options.


69
Custom Maps / Re: [PvP] Hotlane 1.0b - The competitive PvE map
« on: September 18, 2013, 07:00:35 PM »
Poll added, cast your vote.

70
Custom Maps / Re: [PvP] Hotlane 1.0b - Major Bug fix and 4 lanes version
« on: September 16, 2013, 04:03:01 PM »
New version, all script error fixed, major bugs fix.

http://tiny.cc/hotlane1b

71
Resources / Re: Theme F, PSD
« on: September 16, 2013, 01:00:30 PM »
Oh yeah that's good :D ! Thank you very much Hipshot !

72
Custom Maps / Re: [PvP] Hotlane 1.0a
« on: September 16, 2013, 09:36:34 AM »
New version, 4 lanes, many new things, I hope you'll like it ;) ! Check first post for more info

And thanks for your support guys :) !


And Clarity, the more you'll play this map, the faster you'll finish it. It's recommended to take your ultimate. And with the new upgrades system, I think that the map is really easier than before.

73
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 16, 2013, 09:20:04 AM »
Ah yeah, that's true  :o

74
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 16, 2013, 08:02:11 AM »
Review: Requiem of Hammerwatch, boy oh boy. This looked like it took a bit of work to make huh? At first I entered the town and my first impression was, "Wow, I have high hopes for this map." I felt like the music and sprites were great, but they aren't yours and were made somewhere else, that really leveled things down for me because I was genuinely hoping for a new and great experience in this game. I liked the fact that there were chests in the forest, but they weren't really secret because of how visible they were and the fact that an NPC just blurts out that there's treasure in the forest and the NPCs have some bad english, I feel you should really review.


The main problem: Eventually I moved on to the first dungeon and as I immediately saw just a swarm of 50 skeletons, I closed the game and began to write this. No. Just no. I see this happen too much in too many maps, that is now just really annoying. HammerWatch in all honesty is a pretty easy game, but a lot of people just aren't that good or make it seem like it is much harder than it is. The main problem with maps and people complaining HammerWatch is easy and then trying to fix it with mobs in numbers is completely wrong. Don't try to make something "hard" by having lots of numbers, that is not the way to go. Having millions of mobs doesn't make it hard, it makes it plain tedious and not harder in anyway. The main campaign is way harder, why? They don't use millions of mobs in every room, they map them out plan where they are trying to make every corner you turn another experience with more difficulty. If you want to make a hard dungeon, make puzzles and consider less mobs with a nice layout making it really difficult.

Rating: 1/5

Swarms of skeleton are not hard, they are just fun.

75
Editor Discussion / Re: [Recruiting] Custom map Design Team
« on: September 16, 2013, 07:09:17 AM »
Hey Shiftcore, your sounds are pretty cool ^^ ! And yours are somewhat better than some of my tracks in terms of production.


But I don't think that dubstep fits really well to Hammerwatch  ;)

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