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Messages - Grokitach

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76
Custom Maps / Re: [CAMPAIGN][WIP] Azuron
« on: September 16, 2013, 06:11:22 AM »
You should avoid to make a global map... Just make a big hub area with Hammerwatch tools. It's really not that long (the problem of map editing is not the map it self, it's the scripting and the overall balance). Or at least, upgrade the graphics of your map, because at the moment it's kinda ugly :/

77
Hammerwatch Discussion / Re: Auto-fire Mod
« on: September 14, 2013, 07:50:20 PM »
The game is really easy when you know the secrets... I'm always stacking money for the next act, every act. Finished the game many times by the way.

78
Editor Discussion / Re: [Recruiting] Custom map Design Team
« on: September 14, 2013, 07:39:05 PM »
Music artist ? I can be your guy :

https://soundcloud.com/duall1ty

I really like to work with epic drums and ambient sounds.


About sound maker, it's pretty hard to make your own monster/item sounds. I think that it could be better to borrow other games' sounds (Heroes of Newerth is a good source of sounds ;) !!)

79
Hammerwatch Discussion / Re: Future patches, upcoming features and fixes.
« on: September 14, 2013, 07:23:37 PM »
Thanks for using my idea of graphics for stats Hipshot ;) !

I hope that a timer/chronometer option will be added soon :) !


About the Rogue class : a trap dropping skill would be awesome (that could work just like the arrow traps used by the Thieves of the good old Baldur's Gate II for example). I disagree with back stabs... That would be pointless :/ . A stealth skill would be cool if it costs mana over time with critical damages and chances upgrade. The mobs would also focus other party members if there's any while the skill is used. Throwing knives/shurikens could be cool too.


About PvP : 4 vs 4 games would be awesome, I got some really good ideas for original PvP maps ;) (inspired by some Granado Espada maps for those who know this game) !!

80
Custom Maps / Re: [PvP][WIP] Hotlane - BETA 0.3
« on: September 14, 2013, 01:12:35 PM »
About Statistics, they will be added at the end of the map :)

I'm also thinking about runes (like in DOTA) : Haste, Double Damage and stuff. But it requires lots of coding work (custom potions effect... I still have to figure how those things work).

About the advancement of the map, I can only work on it during weekends because of my studies. All the lanes are almost ready, I still have to make all the scripting stuff (the traps activated by players in other lanes) and debugging though :/

I expect that the 1.0 version will be out in the end of September.


P.S : Here's a 4 Players Beta version that needs debug. I haven't tested the 2 new lanes yet. I hope that I will have some time in the next days to test it properly ;) : https://docs.google.com/file/d/0B5HcYasAxCObdTMwYm9aZTJJcWM/edit?usp=sharing

81
Custom Maps / Re: [PvP][WIP] Hotlane - BETA 0.3
« on: September 06, 2013, 07:25:52 PM »
Yes, as I stated in the description, the map is only playable in 1v1 and 2V2 at the moment. The 1v1v1v1 will be out soon as the v1.0 but it takes a LOT of time to make it.

82
Custom Maps / Re: [PvP][WIP] Hotlane - BETA 0.3
« on: September 04, 2013, 11:05:40 PM »
That's a good concept for an other map.

But here, when it will be played with 4 players, you'll feel the all the tension of progressing faster than the others in your lane, watching your neighbor lanes to see where the other players are and stuff.

I'm still creating the 3rd and 4th lanes, it takes a lot of time. By the way I'm a music producer so I also have to make some tracks... And to study because I'm a student after all xD !

83
Hammerwatch Discussion / Re: Please consider different classes.
« on: September 04, 2013, 12:09:46 PM »
Just one class to add : Vampire Hunter class with a whip, axes, a throwing cross and holy fire bottles...  8)

It would be the 2nd mid range class with the Wizard.

84
Custom Maps / Re: [PvP][WIP] Hotlane - BETA 0.3
« on: September 04, 2013, 09:42:14 AM »
There's actually 2 buttons : one right after the flame labyrinth to activate electric ball projectile launchers between the labyrinth room and the bat room. There's an other one right after the skeleton room to disable the 2 annexes (3 powerup pots, 3 steaks and 3 mana orb) that can normally be opened with bronze keys that you find in the flame labyrinth :) !

With those keys you can also open the 1st bronze door, but it's kinda a trap... With all the skeletons and the bats, and the tower and stuff, it's kinda impossible to finish this room.


Ah yeah, as I said all the classes are balanced with their ultimate. I'll maybe make different balanced build but that's quite long to balance every class ^^

85
Custom Maps / Re: [PvP][WIP] Hotlane - BETA 0.3
« on: August 31, 2013, 02:04:15 PM »
Update 0.3 : http://tiny.cc/hotlane03


Check first post for changelog.

86
Custom Maps / Re: [PvP][WIP] Hotlane - BETA 0.2
« on: August 27, 2013, 11:58:12 PM »


28/07/13 : Update 0.25


- Keys were not the best way to open the doors. I replaced all of them by a destroying object script ;) !
- Even more balancing (upping a bit the paladin after his nerf, reducing a bit the Warlock and tweaked the Wiz and Ranger HP).
- Tweaked the boss to be more challenging : he has less HP but does way more damages and his skills are more deadly. His move speed have been increased to match the turbo update.
- Move speed and aggro range of the skeletons have been reduced to match the new Door opening script.


The animation glitch of the fire trap on enemies will be fixed Soon™ (because it takes likes forever to fix).

87
Custom Maps / Re: [PvP][WIP] Hotlane - BETA
« on: August 27, 2013, 07:53:01 PM »
The new version is available :) !

http://tiny.cc/hotlane

- Turbo mode activated : a more nervous gameplay.
- 2 Playable lanes with different colors !
- New text announcers !
- Some bugs have been fixed.
-  Trap activation from one lane to another : after pressing the circle button after the flame labyrinth, you'll activate a trap in your enemies lane. Once it's activated in one lane, the button is destroyed in other lanes.
- New doodads and lights.
- Classes have been tweaked heavily.
- Enemies have been tweaked : more HP on spawners, higher spawn frequency, less HP on some mobs, mana drops from skeletons slightly reduced.


I still need some help on class balancing ! I hope you'll like the changes

88
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch
« on: August 27, 2013, 09:12:09 AM »
As soon as I post the new version of my map, I'll test yours :) !

89
Custom Maps / Re: [PvP][WIP] Hotlane - BETA
« on: August 27, 2013, 09:10:42 AM »
Thanks for your support.

The thing is : there's only one floor. When you are skilled enough the map can be finished in 10 minutes (maybe less). And that's the point of it : beat for friend with your ability to finish the map as quickly as possible.

A new version will come out today. I activated a "Turbo" mode, made the game really nervous and fast paced. Death are more frequent but less punitive because you can reach point of your death in the lane really quick now. I hope you'll all enjoy it :)

90
Custom Maps / Re: [Versus/Competitive PvE] Hotlane - BETA
« on: August 26, 2013, 04:58:03 PM »
Thanks for your support Hipshot :) !

I have some ideas too when the PvP will be released :D !

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