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Messages - CrusaderDeleters

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16
I'm afraid the only thing you cannot completely overhaul modify are player chosen classes abiliities. You can change how characters look (probably not their attacks).

I honestly recommend you make a new thread instead of overwriting the old one. It would help lurkers find what they're looking for incase someone may have the same question as the previous item. Plus it makes the responses to the old thread looks weird and out of place in which no one would know what was going on in the first place.
Right. You can't change Class attacks and abilities. Hipshot and Myran confirmed this.

17
Editor Discussion / Re: Multiplayer Spawn locations
« on: October 12, 2014, 08:26:25 PM »
Afraid that as it stands that isn't possible to do in Hammerwatch, all the players will always be sent to the same spawn point.
You can force them all to spawn in a "Welcome to the XXX" room, mostly an Out of Character styled room, where each of them are teleported in a different section.

18
Hammerwatch Discussion / Re: Hammerwatch has no Hammers
« on: October 12, 2014, 08:00:41 PM »
Someone should just put a hammer on the paladin =)
It's official! The Paladin will be Thor. Even hipshot said it!

19
Hammerwatch Discussion / Re: Message to Devs
« on: October 12, 2014, 07:59:22 PM »
Don't hate the DRM. I heard of Workshop problems (None experienced. :D), but it's really easy to jsut click "subscribe" then play that map. Plus, automatic (quick) updates.

20
Actually, I like this. "Retry" should be added to the escape menu, because you can already leave game and rejoin (at the most recent save).

21
Bug Reports / Re: Slight map-/gameplaybug in campaign 1
« on: September 25, 2014, 03:54:10 PM »
It's not like the Gold Key follows you to Act II anyways. ^.^

22
Hammerwatch Discussion / Re: random rewards got it!
« on: September 25, 2014, 03:25:10 AM »
Yep. It's very rare to get it, but it's possible.

23
Hammerwatch Discussion / Re: this is total crap! Planks!!!!
« on: September 22, 2014, 01:26:42 AM »
This should be a crutch "you start with all the planks"
I like that.
Or maybe half planks.

24
Hammerwatch Discussion / Re: Beta test the new campaign.
« on: September 13, 2014, 02:15:27 AM »
Go ahead and stream and show to anyone you want.
He did release it publicly, afterall.

25
Hammerwatch Discussion / Re: Hammerwatch has no Hammers
« on: September 11, 2014, 11:54:24 PM »
"Castle Hammerwatch" :p
I want to make this a real place.

26
Hammerwatch Discussion / Re: Beta test the new campaign.
« on: September 11, 2014, 11:53:19 PM »
As far as I know, I've already triggered all mechanism. I'm not sure if this is a bug or if I'm missing something.
At this point you have to go back outside, and head west again. Talk to the person who's missing the Pickaxe, and give it to him. He will remove the rocks next to him (and in several other locations, IIRC). This will take you to floor 3 of the Temple of the Sun.

27
Hammerwatch Discussion / Re: The buffer class
« on: September 03, 2014, 11:10:35 PM »
I really think that the bard class is a really common suggestion, but I actually enjoyed reading this.

28
Hammerwatch Discussion / Re: New Class Ideas
« on: August 30, 2014, 01:15:03 AM »
\
Could we change the looks of each spell for players or no?
Some of them, I know you can. Might be client side, but I'm unsure about that.
Like the Whirlwind for the Paladin. You can actually go and change that in the image file. But things like the Flame Breath, I doubt so.

29
Hammerwatch Discussion / Re: More than 4 Players?
« on: August 29, 2014, 01:03:45 PM »
Almost a literal wave of Paladins.

30
Would be good if the doodad state script object when linked to only 1 or the same doodads had a way to show you its possible doodad states and maybe a preview of it.
And choose which state state of the possible ones it could be in.

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