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Messages - LastTourniquet

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Editor Discussion / Re: Editor Tutorials
« on: September 01, 2013, 08:08:38 AM »
For me, the problem is to succeed of cracking walls when i play with my map. I use deteriorate wall but impossible to crack them in my test.

When I was messing around with the broken walls what I did was go to the example maps, "Breakable_Wall"  is one of those maps. Just open it up in the editor and study how it works. It took me about half an hour to do everything perfectly, and to be honest I probably couldn't remake it without looking at it again. One thing that is hard to see in the editor is the DestroyObject script is connected to the SpawnObject script using Ctrl+Alt and the actual wall piece with the 0+0 thing, and you need the SpawnObject scrip to be in the perfect spot (I suggest using 1/4 grid size. If your going to figure it out that way just move around all the scripts so you can see how they are all connected, then make sure you look at exactly what each individual script's settings are and you should be fine.

2
Editor Discussion / Re: Editor Tutorials
« on: August 28, 2013, 09:13:21 PM »
So I tried just copying the pixels and It didn't work, but for some reason after I saved the image it worked.. really weird >.< maybe I just did it wrong the first time, either way I got it to work now :P thanks

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Editor Discussion / Re: Editor Tutorials
« on: August 28, 2013, 01:28:09 AM »
It should be possible with most image editors, you just need to make a selection in the editor and copy it.
Do you think you could give an example? I have tried with what I have by default on my computer (Paint (not sure if that is what you mean by image editor)) and that didn't work, I have also tried just copy/pasting the example from the guide but with no results. If I need to download a free program that's fine but I'm not going to spend money on something like photo-shop just to make map editing easier :P

4
Editor Discussion / Re: Editor Tutorials
« on: August 26, 2013, 07:03:58 PM »
"This is all well and good but there’s a faster way of getting your dungeons walls in place, by drawing a black and white pixel image and pasting it into the editor." This is a direct quote from your guide, how exactly do you make the pixel image? Does it need to be in a specific program? And how do you paste it into the editor? Anyone who has an answer to these questions that would be great.

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Technical Support / Re: Online Multiplayer
« on: August 19, 2013, 12:35:19 PM »
Yea I talked to a few friends as we decided to start from scratch. Not sure exactly what I did to fix it but I fixed it.

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Technical Support / Re: Online Multiplayer
« on: August 18, 2013, 02:10:26 PM »
I have the same issue, for most of the people who are hosting there is just a "?" next to their names. I can join maybe 1 out of every 5 games that are hosted (I'm assuming that some of it has to so with some people not knowing how to port-forward) and I have confirmed that people CAN join my game. I made sure that my ports and firewalls are open for Hammerwatch, but still only a few people can join my hosted game. It's even stranger because I can join one of my friends games but he cant join me.
If anyone could help with this problem that would be awesome (I would have made separate post but since your having the same problem I may as well put it here :) )

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