Hammerwatch Forum

Custom mapping and Mods => Custom Maps => Topic started by: TrollTaylor on February 28, 2014, 06:57:15 PM

Title: [WIP][CAMPAIGN] Mental Dreams [UPDATE]
Post by: TrollTaylor on February 28, 2014, 06:57:15 PM
Mental Dreams - A horror map. Prepare to SH** your pants, in this 4 hour long map. From puzzles, to solving clues, monster mashing, and good old hammerwatch gameplay, this is a map, fit for anyone, (Except people with weak hearts).

The map is still a work in progress so there is currently no download yet.

This map is being developed by 2 people, Me (TrollTaylor) and Madman.

UPDATE!

Alright, so we kind of ditched this map, because we had exams coming up, meaning i had no time, and i was revising instead (And playing DotA 2!) Our exams are over, so we have began working on the map again!

(What is in it currently:)
So at this moment, the map is really high quality, with custom quest HUD's and GUI's, with custom content music, and npc's, with special features.
The map is currently around 2 hours long, and we are planning to make it 4 hours long, so the map will be released in a month maximum.
We removed all the pictures before, as our map has improved since then, and it is looking WAY better.
I have 11 weeks off school now, so I have insane amounts of spare time, which is why we think the map will definitely be finished.
This map is way better than all the maps currently in Hammer watch, and it is also better than the campaign, so you should all be excited :3.

If you have any ideas please tell us!
Title: Re: [WIP]Mental Dreams First Horror Map
Post by: MadMan on February 28, 2014, 08:51:59 PM
Best map ever!

* removed *
Don't use offensive remarks /hipshot
Title: Re: [WIP][CAMPAIGN]]Mental Dreams First Horror Map
Post by: MadMan on March 07, 2014, 07:11:22 PM
Looks shit.
Title: Re: [WIP][CAMPAIGN]]Mental Dreams First Horror Map
Post by: MadMan on April 01, 2014, 07:19:13 PM
Fucking amazing!
Title: Re: [WIP][CAMPAIGN]]Mental Dreams First Horror Map
Post by: danieljones on April 22, 2014, 11:22:32 AM
Can't understand what exactly is  it
Title: Re: [WIP][CAMPAIGN]]Mental Dreams First Horror Map
Post by: Shulai on June 08, 2014, 03:51:55 AM
Como va el mapa? o lo abandonaron? Tienen toda la pinta las imagenes!! Ojala saquen algun demo o algo! ;)
Title: Re: [WIP][CAMPAIGN]]Mental Dreams First Horror Map
Post by: TrollTaylor on June 11, 2014, 06:58:00 PM
Como va el mapa? o lo abandonaron? Tienen toda la pinta las imagenes!! Ojala saquen algun demo o algo! ;)
El mapa no se abandona simplemente tomar un tiempo para terminar lo siento si esto es malo español utilicé google translate!
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: Shulai on June 11, 2014, 11:26:32 PM
No problem! era simplemente una duda que tenia. Gracias por comentar! and yes, it is bad spanish! XD
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: Hipshot on June 12, 2014, 08:35:21 AM
Can we please use english, so I don't have to translate everything? =)

I especially love how I just translated a line back from what was already translated once... It felt like re-saving an jpg over and over again.
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: MadMan on June 12, 2014, 07:49:27 PM
Haha.
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: Shulai on June 12, 2014, 10:27:49 PM
Why you hate me? D:  :'(    XD
ok, no more spanish (for now  ::) )
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: MadMan on June 14, 2014, 03:04:02 PM
So, currently, this map takes about 2 hours to do (While knowing what and where everything is). We are planning to make the map take at least 4 hours to complete, so it might not be out for a while.
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: Bedragaren on June 18, 2014, 07:51:46 AM
Don't abandon this map. I don't care if it'll take more time to fix all the bugs 'cause I want to play finished map, it will be like additional campaign.

Maybe, the devs will even include it in the game with some update, but anyways you should do it to the end
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: MadMan on June 20, 2014, 04:17:36 PM
We will never abandon it, although i can't find time to dedicate myself to it enough, meaning that it may be a while.
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: MadMan on July 12, 2014, 02:19:55 PM
UPDATE: We have added a snowy place. As well as a tonne of new gui for everything and every quest, and improvements on everything.
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: RPG_Fatality on July 12, 2014, 05:17:58 PM
I hope it's sick and twisted.
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: MadMan on July 13, 2014, 04:30:17 PM
We are trying to make it sick and twisted, but, it's hammerwatch.
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: RPG_Fatality on July 14, 2014, 06:16:49 AM
If you are making your own enemies, I would recommend a kamikaze of some sort. Nothing says sick and twisted like speedy, explosive monsters!
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: MadMan on July 14, 2014, 03:14:44 PM
I tried to make that, but i tried to add an exploding blood animation, then i broke the enemy, because i am bad at doing xustom xmls, only really good at level designing and scripting. TrollTaylor does the art for me, and xmls.
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: RPG_Fatality on July 14, 2014, 04:21:50 PM
That's too bad, it would have been really cool. I'm still gonna download it and play through it with some friends when you release it though!
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: Xyanshift on July 18, 2014, 10:54:50 AM
is the snow tile set up for others to use or is it not custom?
also great job  ;D i really want to play it now  ;D
if you need custom assets ask me ;D
Title: Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
Post by: MadMan on August 14, 2014, 09:06:47 AM
We have memory difficulites with this map, even causing our floors to glitch out, and delete, so this map won't be released any-time soon.