Hammerwatch Forum

Custom mapping and Mods => Editor Discussion => Topic started by: devillol on June 27, 2014, 10:39:10 PM

Title: Exit area
Post by: devillol on June 27, 2014, 10:39:10 PM
Hello there!

I'm facing a "problem".
Scenario: Players start at room, there's a stair to the next area that works fine when I play alone or coop local, but online with a friend doesn't work.

Tried with recShape<allPlayersAreaTrigger>LevelExit/LevelExitArea / recShape<LevelExit/LevelExitArea


How to fix this?

Thank You!



Regards,
Guido Zanella
Title: Re: Exit area
Post by: Kashlavor on July 01, 2014, 09:17:09 PM
What happens when you try it? Just nothing (won't work at all)?

Did you do the whole thing about packing the level and running that?

I've actually never tested any levels over online co-op so I can't say, I'll let you know if I think of anything else.
Title: Re: Exit area
Post by: devillol on July 02, 2014, 01:23:10 AM
Hi Kashlavor.

Yes, I packed the map without errors.
When I'm alone, teleport works fine, when I run COOP local, works.. but online no. When one player goes to RecShape, execute the message from AllPlayersAreaTrigger, like waiting to all players jump in, but when all players came, nothing happens.

(http://s27.postimg.org/dc1kr71mr/Capture.png)

This room its in the same map of another room. I tried make 2 differents maps, edited level.xml, the problem persists.



Thank you!
Title: Re: Exit area
Post by: Myran on July 02, 2014, 09:58:02 AM
How did you place your area? Can you show a screenshot of it in editor with the scripts on?
Title: Re: Exit area
Post by: Hipshot on July 02, 2014, 10:35:33 AM
You probably placed the area inside the door, this error occurs then.
Title: Re: Exit area
Post by: devillol on July 04, 2014, 07:37:53 AM
I think the AreaTrigger its fine, its works with 1player, and coop local..

(http://s24.postimg.org/dgxntzkp1/Capture.png)

(http://s7.postimg.org/g4qkhm06j/Capture2.png)

I will expand that area and test online.


Thanks!