Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dai Tou Zai

Pages: 1 2 [3] 4 5 ... 7
31
Editor Discussion / Re: What's in the chests?
« on: November 20, 2014, 02:22:44 AM »
thanks

32
Editor Discussion / What's in the chests?
« on: November 20, 2014, 01:14:04 AM »
I need to know what tier the chests are and whats in them but nothing on the wiki, can anybody answer this question? i think red chest is maybe the top tier?

33
Hammerwatch Discussion / Re: How do I beat the survival mode?
« on: November 16, 2014, 01:23:39 AM »
by surviving

34
Resources / Re: Need some help, not sure how to do this.
« on: November 12, 2014, 12:28:23 AM »
Update



Gifs of them

Idle/Attacking/Walking i guess - http://i.gyazo.com/e64cbdc4613783e6a3268ca656072096.gif
Death - http://i.gyazo.com/44b726d80cd54e818f4a6a4c698268e1.gif
Both Combined - http://i.gyazo.com/596cb3d06c35ddb544fcfbc2cec30cfc.gif

hopefully i can figure out a way to make it animate faster

35
Resources / Re: Need some help, not sure how to do this.
« on: November 09, 2014, 12:16:42 AM »
It depends on what you want to do with this character.
I think you should define more what this creature is and maybe look at other references or at least try to find some, this will help you a lot when making the creature.

I've also made some pointers and a fast paintover on things that could help you to improve the creature


(I made two versions because I was sure if those things sticking out was horns, easy to mix up stuff when it comes into pixel art)

I've added
More contrast to the skin
No outlines
Added shadows and highlights

These are all attributes that we apply on hammerwatch characters :)

Hope these points help you!
Wow, you did an amazing job chris thanks alot for the helpful advice, i think i now know what i want to, im going to make it a monster that comes from the sand (Kind of like the sand worm from the 2nd campaign), but it will have an arrange of attacks and it wont be so movey like the sand worm thing.

36
Resources / Re: Need some help, not sure how to do this.
« on: November 08, 2014, 07:29:14 PM »
Hmm, what is it?
Not exactly sure tbh lol, just something i came up with maybe i need to elongate it to make it not look weird?

37
Resources / Re: Need some help, not sure how to do this.
« on: November 08, 2014, 06:41:49 AM »
Recently iv been working on a stationary boss, I'm not sure what the problem is but it looks weird, anybody got any advice to make it not look weird like it does now?

i kind of want to morph it into the dragon wall but im not sure how to go about it


38
Editor Discussion / Re: Question about custom upgrades
« on: October 30, 2014, 03:44:54 AM »
No =(
so all custom upgrades have to be passive?

39
Editor Discussion / Question about custom upgrades
« on: October 29, 2014, 08:45:22 PM »
Is it possible to make a custom upgrade that could use the D,E,Q Keys to activate it seeing as how the up down left right are taken?

40
Hammerwatch Discussion / Re: A Separate General disscussion board?
« on: October 28, 2014, 12:00:48 AM »
Dai Tou Zai: We DO have an IRC where you can chill and chat. :) (irc.esper.net, #hammerwatch)
doesn't load

41
Custom Maps / Re: [Campaign] [WIP] X (Act 1 BETA)
« on: October 27, 2014, 09:01:29 PM »
Ill buff the priests health in the next update

42
Hammerwatch Discussion / Re: A Separate General disscussion board?
« on: October 27, 2014, 01:42:18 AM »
I like it, or atleast a shoutbox at the top of the fourms so we can have a place to just chill and chat

43
You can have custom store upgrades? sweettt

44
Editor Discussion / Re: Making a key drop from the ceiling?
« on: October 24, 2014, 05:50:41 AM »
Its possible, just make the sprites and use Hammersprite

http://hammerwatch.com/forum/index.php?topic=2081.0

i mean theres more to it than just that but yeah

45
Hammerwatch Discussion / Re: Class suggestion list [Master Thread]
« on: October 24, 2014, 04:09:15 AM »
Jester def has to throw bombs as a range attack

Pages: 1 2 [3] 4 5 ... 7