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Messages - MadMan

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16
Hammerwatch Discussion / Re: Beta test the new campaign.
« on: August 11, 2014, 05:47:04 PM »
The dead guy under the library doesn't have a minimap icon.

17
Hammerwatch Discussion / Re: Beta test the new campaign.
« on: August 11, 2014, 05:41:40 PM »
So far, the map LOOKS amazing, but the dialogue is a bit ughh. It's probably just me, the dialouge gets boring to read, and just tires you, until the point when you just ignore everything, and not read it at all, because theres just too much.

18
Hammerwatch Discussion / Re: Beta test the new campaign.
« on: August 11, 2014, 05:27:45 PM »
Cool

19
Technical Support / Urgh, map dissapearing
« on: August 11, 2014, 01:31:24 PM »
Well, i spent a good couple of hours on my map, i did go a bit over the top, with a bunch of doodads and like 5000 actors, and something very bad happened. . .


I was adding more design to the level, and then the editor ran out of memory. I went and closed it without saving, (As i had saved it literally a minute ago), and whaddayaknow, i open up the level, and EVERYTHING IS GONE, EVERYTHING, except the tile map :P. All that work is now gone, and i can't find any way of getting it back. WHY WHY WHYYYYYY! Someone please tell me what happened, because i don't want this to happen again. My other floors were bigger than this, more doodads and actors, and occasionally i ran out of memory, but it didn't dissapear, WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY! (The time i wrote this, i was very annoyed). Someone tell me what is going on, please :D. Thanks in advance.

20
AWESOME

21
Custom Maps / Re: [Level] Hammer Souls (Dark Souls rendition)
« on: July 26, 2014, 08:20:02 PM »
Oh no! Not havel! :P Backstabbing owns him.

22
Custom Maps / Re: The Space Ace
« on: July 22, 2014, 10:31:45 PM »
HAHAHAHAHAAHAHAHAH

23
Technical Support / Re: Strange lag?
« on: July 20, 2014, 01:33:35 PM »
What do you mean by "paladin speeds"?

24
Custom Maps / Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
« on: July 14, 2014, 03:14:44 PM »
I tried to make that, but i tried to add an exploding blood animation, then i broke the enemy, because i am bad at doing xustom xmls, only really good at level designing and scripting. TrollTaylor does the art for me, and xmls.

25
Custom Maps / Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
« on: July 13, 2014, 04:30:17 PM »
We are trying to make it sick and twisted, but, it's hammerwatch.

26
Custom Maps / Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
« on: July 12, 2014, 02:19:55 PM »
UPDATE: We have added a snowy place. As well as a tonne of new gui for everything and every quest, and improvements on everything.

27
Editor Discussion / Sprite ancouring
« on: July 08, 2014, 04:34:07 PM »
After spening hours, i still don't understand what the values do. The first value is left and right, the second is up and down. BUt why is there 2?

28
Editor Discussion / Re: Custom HUD
« on: July 07, 2014, 08:03:31 PM »
WHAAAAT WHAAAAAAAAAAAAAAAT! console.xml   I have never heard of this. Where is this?

29
Editor Discussion / Re: Custom HUD
« on: July 07, 2014, 07:33:17 PM »
What does the "Sprite anchor" mean? It has "100% 50%" what do these percentages mean?

Thanks.

30
Editor Discussion / Re: Custom HUD
« on: July 07, 2014, 06:12:57 PM »
PRO

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