<dictionary>
<string name="conditional">hp lt 0.25</string>
<string name="type">spew</string>
<string name="anim-set">attack</string>
<int name="cooldown">4000</int>
<float name="range">14</float>
<string name="sound">sound/misc.xml:spawn_tele</string>
<string name="chnl-anim-set">attack</string>
<string name="proj">projectiles/enemy_lich_boss_small2.xml</string>
<float name="spread">0.5</float>
<int name="rate">33</int>
<int name="duration">2500</int>
<int name="ang-offset">180</int>
</dictionary>
<dictionary>
<string name="sound">sound/monsters.xml:tower_shoot_beam</string>
<string name="type">spew</string>
<int name="cooldown">750</int>
<float name="range">100</float>
<string name="chnl-anim-set">attackstatic</string>
<string name="anim-set">attack</string>
<bool name="static-dir">true</bool>
<string name="proj">projectiles/enemy_tower_drainbeam.xml</string>
<float name="spread">0</float>
<int name="rate">10</int>
<int name="duration">300</int>
</dictionary>
<dictionary>
<string name="type">spew</string>
<string name="anim-set">attack</string>
<int name="cooldown">3000</int>
<float name="range">3</float>
<string name="chnl-anim-set">attack</string>
<string name="proj">projectiles/enemy_lich_frostspray.xml</string>
<float name="spread">0.33</float>
<int name="rate">45</int>
<int name="duration">2500</int>
</dictionary>