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Messages - Lorencia

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Technical Support / Re: Editor problems.
« on: May 26, 2014, 05:11:07 PM »
Experiencing same problem as you do. We've also mentioned this problem here on forums(day after you) http://hammerwatch.com/forum/index.php?topic=1999.0
Yet no serious solution was ever found. Well, no other than rollbacking to the older version of the game, as you've also pointed before. Though, if you would find a solution somehow, I bet that many of us will be more than happy to hear about it  :)

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On the other hand, players sticking out of team and playing as lone wolves incautiously(meant the ones who are dying along all the time while doing it) can't be called good players(and I've meet few people having such a behaviour). Such people will have more reasons to change their behaviour now. The other good thing about radius on paladin heal is that it will now be more difficult to cast this skill. And difficulty, in this case, makes the game more enjoyable.

Yup, just as you've said Hipshot, if the priest and paladin would also give out a buff then I'm sure good players would stick around too. But I bet along with the addition of buffs the game should be rebalanced over again. And rebalancing a game surely ain't easy matter, and dealing with it would take a lot of time. Still, I would be looking forward for addition such as player buffs.

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Mana shield for priest is really an excellent idea, I like that the most. On the other hand, palladin skill change(healing in specified radius) will surely make  the team stick together even more and cooperate more; that's a neat trick. I have a question though; will the healing radius be longer after the skill upgrades?

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Great idea! I like that this campaign difficulty is growing up faster than in the original one. Tilesets are beautiful. As doonz I'm also wondering about priest's skills :) Will it contain teambuffs or something similar?

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Hammerwatch Discussion / [SUGGESTION] New class: Assasin
« on: May 24, 2014, 01:39:26 PM »
   Hello. Since I've seen lately that game creators are pretty active with upgrades and creating new things for the hammerwatch, I feel like they are updated to the community ideas aswell. That's why I've written down my thing. I have a small suggestion about a new class in the game. Feel free to comment, share your own ideas, criticize me, etc. It's just a suggestion, just an idea. I would be more than glad if even a little piece from it would be used in actual game ideas.

Assassin
The Assassin is a decoy melee class.Gimmicky weapon like a sickle and chain will be a weaponry for assassin. Assassin won't have shield skills as palladins, neither slash attacks to parry projectiles(as thief/warlock do). For this reason it will be the weakest melee class. It won't be a durable class aswell. Assassin will catch up other melee classes by it's decoy skills.

Passive skills:
1. Accelaration
At first I thought that unique trait to this class might be also faster movement speed(compared to the other classes). To not change normal movement speed and make this class unique at some point might be a small acceleration of assassin's speed after a long way moving. Accelaration is resetting after assassin stopes moving or uses a skill.

2. ???
No ideas yet. Please help me out find the idea for 2nd skill, type your ideas in the comment section!

Active skills:
1. Prism
The Assassin is starting with the ability called Prism. When it's used, it teleports you few inches on your back. A decoy(looks like a player clone) spawns where you were before the skill activation, and walks towards the way you were moving. It causes enemies to attack it, if it's close enough. Since the decoy is just an illusion, enemy shots will pass through it.
   Upgrades could longer the duration.
 
2. Cloak
   Cloak can be unlocked at a Level 2 Defence Vendor as it's bound to the skill 2 button. Cloak gives ability to turn assasin invisible. Assassin is undetected by enemies till the duration of skill ends. For not making this skill OP cloak should have a cooldown lasting, for example, the same time as it's duration time +3seconds.
   Upgrades of this skill could make it longer. Also there might be an upgrade for teleporting forwardly while using the cloak.

3. Venom
Venom can be unlocked at a Level 2 Offense Vendor as it's bound to the skill 3button. It's used by throwing the bottle of venom forwardly. After a range, let's say, for example 7, it lands and creating a circle of a medium radius. Enemies are being poisoned while they are walking into such a radius. Poison is affecting enemies with a duration(for example) 7seconds.
   Upgrades could longer the duration of poison and increase the radius of it

Appearance:
Hooded. Light clothes. Might appear as a female.



I didn't write futher details as player statistics, passive skills, etc. It's just a core idea.
Hammerwatch forum link for the same thread:
http://steamcommunity.com/app/239070/discussions/0/540742667303237303/

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What a beauty this campaign is ;)

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Editor Discussion / Re: Tiles not rendering?
« on: May 23, 2014, 03:48:30 PM »
@Caretaker: It seems that you are not the only one facing such a problem. I've got the same issue as you do. Tried to find out an answer how to fix it on zee steam forums of Hammerwatch, but couldn't find any clue(or maybe I'm just bloody blind, excuse me for it then). I hope that somebody will explain us what to do in such a matter.

@Kashlavor: Thank you for your kind help, but dragging the assets.bin onto resource extractor.exe didn't work out. Neither messing with the options. Tried to re-install aswell. About your question: no, it doesn't happen only for the tiles. It happens for all of the game objects.

If anyone knows the solution I would be more than glad to know about it, thank you in advance for any help you can provide.

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