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Editor Discussion / Using the "Channeling" animation in a composite mob makes the game crash.
« on: May 29, 2014, 11:37:15 PM »
this is at the bottom of the actor
this is what is calling it:
I can't find any documentation on how to make channeling animations, is it just not possible? I can't see why I couldn't use it as it exists in the game and also this line <string name="chnl-anim-set"></string>
Code: [Select]
<sprite scale="16" name="channeling">
<texture>actors/yeti.png</texture>
<origin>16 24</origin>
<frame time="70">78 215 32 32</frame>
<frame time="70">110 215 32 32</frame>
<frame time="70">142 215 32 32</frame>
<glow scale="16">
<texture>actors/yeti.png</texture>
<frame time="70">78 283 32 32</frame>
<frame time="70">110 283 32 32</frame>
<frame time="70">142 283 32 32</frame>
</glow>
</sprite>
this is what is calling it:
Code: [Select]
<dictionary>
<string name="type">ground-hit</string>
<string name="anim-set">attack</string>
<string name="chnl-anim-set">channeling</string>
<int name="cooldown">1000</int>
<float name="range">5</float>
<string name="sound">sound/monsters.xml:hit_flower_1</string>
<string name="attack-effect">actors/yeti.xml:attack-effect</string>
<int name="dmg">50</int>
<int name="max-targets">2</int>
<int name="dmg-delay">400</int>
<float name="dmg-range">0.5</float>
</dictionary>
I can't find any documentation on how to make channeling animations, is it just not possible? I can't see why I couldn't use it as it exists in the game and also this line <string name="chnl-anim-set"></string>