Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nicholas Steel

Pages: 1 [2]
16
Hammerwatch Discussion / Re: A few questions
« on: February 20, 2014, 02:40:02 PM »
A solution to that would be to allow the Client to also create a Save Game at the same moments that the Host would create a Save Game, then when the Client joins an online game they can specify in the game lobby a Save Game to obtain information of their characters from! You can also somehow lock the Clients instance of the Save Game to only load when connecting to the Host running the same Save Game to avoid high level players invading low level games etc. (While retaining the existing option of entering a game with no upgrades and instead having lots of cash)
Alternatively give each player a Unique ID and assign it to their choices/expenses. When a player with a character using the same Unique ID joins the hosted game, it uses the stored information.

Edit: Thanks for the warning Flygar, I'll keep it in mind.

17
Hammerwatch Discussion / Re: A few questions
« on: February 20, 2014, 10:34:54 AM »
Finally got around to testing it out and indeed the Host is the only player that creates a Save Game and when the Host loads that Save Game they can press Escape to access the Admin Panel that will enable them to advertise the game online (Can make it private within this menu if you desire). Annoyingly it doesn't save the Clients money or vendor upgrade choices.

A solution to that would be to allow the Client to also create a Save Game at the same moments that the Host would create a Save Game, then when the Client joins an online game they can specify in the game lobby a Save Game to obtain information of their characters from! You can also somehow lock the Clients instance of the Save Game to only load when connecting to the Host running the same Save Game to avoid high level players invading low level games etc. (While retaining the existing option of entering a game with no upgrades and instead having lots of cash)

Anyways, any thoughts on the other items I mentioned in my original post?

Also, a request to have walls on the minimap to appear Translucent (Not Transparent) instead of completely opaque would be awesome.

18
Hammerwatch Discussion / Re: A few questions
« on: February 19, 2014, 12:27:51 PM »
Hmm, so the Load Game screen actually lists save games for both game modes and We just need to choose a Save Game that was made during a multiplayer session?

Question: Will it remember whether the game was a private multiplayer game or a public multiplayer game? Will it remember the Clients and their upgrades or will it simply give them the total cash collected so that they can then purchase the upgrades (Kinda annoying as I'll need to backtrack to vendors... but better then no save game at all)?

19
Hammerwatch Discussion / Re: A few questions
« on: February 19, 2014, 12:07:15 AM »
Those are just checkpoints, I have a feeling there's something you think I know but in actuality, I don't know (Or you don't have a great understanding of english). How do you start a multiplayer game and resume from where you both last reached a checkpoint?


Edit 1: I think I've figured it out.
Edit 2: Nevermind. I figured out that it does save for Single Player but doesn't seem to offer any way to continue from a save game in multiplayer?

Edit 3: All I want is a way to choose/load a save game, continue it in a Private Multiplayer game and have my friend join me. Please provide a step-by-step process in achieving this.

20
Hammerwatch Discussion / Re: A few questions
« on: February 18, 2014, 09:33:16 PM »
Well we played to the 4th floor, quit the game and then returned to the game and it started us at the start on floor 1... There was no Save Game option anywhere that I or the host could see.

21
Hammerwatch Discussion / A few questions
« on: February 18, 2014, 05:37:07 PM »
1) Can you save in multiplayer co-op and if yes, how? If not, will such support ever get added?
2) Is there a New Game+ mode?
3) Will there eventually be support to chat while looking at vendor screen as well as the Stats screen?
4) Will there eventually be support to scroll the map around? Would be handy for keeping track of branches in the path relative to where you are and where vendors you've previously discovered are relative to your current position etc.
5) Is there a reason the game runs as an Administrator (I don't install games to Program Files)? It means I have to run Steam as an Administrator as well in order to get the Steam Overlay working... which is annoying.

Anyways, we reached level 4 and we're enjoying the game quite a bit. Eventually we'll likely be waiting for that new campaign in the works!

Pages: 1 [2]