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Messages - Dai Tou Zai

Pages: 1 ... 5 6 [7]
91
Editor Discussion / Re: Map Wont link?
« on: October 02, 2014, 07:39:19 AM »
Alright, well i updated the pictures a tad because maybe its not my folder but yeah, kinda don't want to release it to anybody yet but if its a folder problem i guess ill have too, ill just wait for the next reply to decide to release it or not.

92
I just absolutely hate the priests normal attack, id like to give him the frost spray is this possible?

Just changed the title/subject because i didn't want to make a new thread

Old Topic - Map's wont link

93
Resources / Re: Need some help, not sure how to do this.
« on: October 01, 2014, 04:42:30 PM »
Thanks for your help guys, i use MSPaint but when i code them into the game its not transparent, so i guess i need to use GIMP or something like that...

94
Resources / Need some help, not sure how to do this.
« on: September 30, 2014, 07:41:43 PM »
Let me start off by saying i am not a pixle artist, the only pixle art i can do decently is forward looking ones and sideways, i have no clue how id get the 8 directions correctly and i don't even know were to begin for that stuff, anywhom i was wondering if anybody knew a resource that would help me get better at pixle art there's alot of stuff i dont know like

Am i suppose to have the background purple?
How big can the maximum pixle art be for the sprite?
How many pixles do i have to space for each frame thingy?
Is the pixle art too big?
How do i animate it?
Do i need to animate it?

ect, so does anybody like you know have a guide or something?

Here are my WIP's so far





95
Editor Discussion / Re: Video guide for first level.
« on: August 21, 2013, 06:16:31 AM »
is there no audio or?
Can you make one for how to set up a shop keeper?
Shop Keeper is easy

1.Get a shape (Circle Or Square)
2.Get the shop area
3.Connect the shop area to the circle or square
4.For the shop area type in the categories box def1 or com1

If you want the shop keeper to sell more than 1 tier than type in def1 def2
Make sure you have a space

although for some reason i can't get power to work properly or offense

96
Hammerwatch Discussion / Can we post WIP maps in the custom map section?
« on: August 21, 2013, 04:29:50 AM »
if you don't have a demo version?

97
Editor Discussion / Re: Editor Tutorials
« on: August 19, 2013, 09:26:48 AM »
have you tried copying your entire hammerwatch folder to a new directory to test it? i know that there's a bug some people get and that usually fixes it

I copied it and pasted it into my docs than tried to test it, it didn't work i keep getting the level error.

98
Editor Discussion / Re: Editor Tutorials
« on: August 18, 2013, 04:57:01 AM »
"let’s save your map and give it a test, click file> save name it whatever you wish I recommend something like ‘level_floor_1’  and save it into your levels folder.
Next open up the levels.xml from earlier and change the file path of your level
So it looks something like this:

Once your finished go back to the editor and click tools > run game or  press Ctrl-T
You should be presented with a level like so"

I tried to test and i followed every instruction but i keep getting a failed to load level error

99
Editor Discussion / Need a tad help with the editor
« on: August 18, 2013, 02:04:21 AM »
I'm making a boss rush custom map and i need to know how to do a few things

How to teleport people

How to make pillars come up for a certin amount of time and than go back down (like the first boss)

How to let people shop

All help would be appreciated :D

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