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Custom Maps / Re: [Campaing] Gauntlet Retro-Campaing [WIP]
« on: September 18, 2014, 06:56:21 PM »
Do whatever you want to it.
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From reading this Editor Guide: http://hammerwatch.com/forum/index.php?topic=2026.msg4221#msg4221The difference between an AI unit and a Player is that you can't change the spells of the player.
I see that we can make entire new enemies with custom sprites and set their health, speed, attacks, etc.
I also see that we can tweak existing class stats and upgrades through vendor.
I'm not fluent in programming or coding, but I imagine wouldn't they create both monsters and the heroes the same way in the code due to many overlapping traits such as health, attack, speed, etc? Kind of like square is rectangle but rectangle isn't square thing, where they both stem from a parent "Unit" class yet are treated slightly differently in code.
I could just be stupid and way over simplifying how coding works, sorry if I sound like that.
But you got half of the idea.