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Messages - Xeronkar

Pages: 1 ... 3 4 [5] 6 7
61
Editor Discussion / Re: Set a respawn point
« on: August 30, 2013, 07:10:58 PM »
Too bad, so i can't made my event...
Hope we can do it later :(

62
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.7.1
« on: August 30, 2013, 02:06:13 PM »
We're working on this shop issue, and we've just found a solution, it'll be better in 0.8 promess :)
We'll also reduce a little the map lag problem in the volcano, but i don't have any lag

63
Editor Discussion / Set a respawn point
« on: August 30, 2013, 12:50:59 PM »
Hi,

I'm searching since lot of hours, but i can't find a solution. I want to set a respawn point on a map, without players have to see it before. Is it possible ?

For more explanations, i want to create an event, and if someone die, instead of respawn at the begining of the map, i want to respawn him in a cimetary, and the player have to wait all players to die, or one survivor finish the map. If everyone die, i reset the event, and if at least one survivor past the event, they can continue. With that, i could save lot of lives, and keep the Role Play.

64
Bug Reports / Re: Respawn player
« on: August 30, 2013, 12:43:23 PM »
So, it's not to set a new respawn point. My bad so

65
Editor Discussion / Re: Can't Load Custom Levels (.hwm files?)
« on: August 30, 2013, 03:58:00 AM »
Just use the LevelPacker, drag and drop your entire level folder on the .exe

66
Editor Discussion / Re: Can't Load Custom Levels (.hwm files?)
« on: August 30, 2013, 03:44:19 AM »
The editor can just open the .xml files

67
Resources / Re: [WIP][Campaign] SpaceStation
« on: August 30, 2013, 12:18:53 AM »
I hope you'll make an excellent custom story, but i think i won't be able to be objective :(
Will do by best, promess

68
Technical Support / Re: Loading time
« on: August 29, 2013, 11:08:12 PM »
Ok, thanks for the explanations. :)

69
Resources / Re: [WIP][Campaign] SpaceStation
« on: August 29, 2013, 11:07:10 PM »
Erf, i don't like it at all, sry :(
Can't stand sci-fi style

70
Bug Reports / Respawn player
« on: August 29, 2013, 07:28:22 PM »
Hi,

i have a little problem, and i think it's a bug of the editor. I'm trying to use the RespawnPlayer script, but i still respawning on the StartLevel. Is it a bug, or am i doing something wrong ?

71
Hammerwatch Discussion / Re: Soundtrack
« on: August 29, 2013, 02:56:45 PM »
I already have one in mind, but i can't find the right title :(

72
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.7.1
« on: August 29, 2013, 02:33:44 PM »
So, for now, we'll add lot of new features in 0.8. Won't tell much, but prepare yourself, you'll have lot of surprises ;)

Edit1 : I'm wondering if i publish a 0.7.2 version with some features, or wait to finish dungeon for 0.8. What do you prefer ?

73
Hammerwatch Discussion / Re: Soundtrack
« on: August 29, 2013, 02:24:57 PM »
I can't find them on Google ><
And titles doesn't match with editor musics :(

74
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.7.1
« on: August 29, 2013, 02:09:56 PM »
Hum nice idea !
I think we'll add it later, now we're working on a 3rd dungeon for the 0.8 ;)

75
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.6
« on: August 29, 2013, 12:14:16 AM »
Uploading 0.7

Check the patchnote :)

Edit1 : Uploading 0.7.1 to fix a little bug

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