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Messages - hoffa911

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Editor Discussion / Custom scripts
« on: July 11, 2014, 09:04:05 PM »
Would it be possible to write a custom script to altar the players sprite upon encountering an object, or picking up an item?

For example, Player playing as a Paladin encounters an item during the campaign that blesses them with holy armor or something. Upon collecting the item, the player's sprite changes from knight_a.png to a modified knight_b.png or even a completely different actor xml if possible.
 Such a script could also be used for something like making a character a "werewolf" when they reach certain areas, or pick up certain items.


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Editor Discussion / Re: Importing Custom Doodads
« on: July 10, 2014, 04:31:07 PM »
Thein has made a program that makes creating new doodads easier than ever. You can find it here: http://hammerwatch.com/forum/index.php?topic=2081.0

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That fixed the problem I was having! I created the sprite using asesprite, maybe I need to check the settings to be sure that anything I make from scratch is saved as 32bit. Thanks!

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No problem, it's not an important item for anthing more than a series of levels I'm messing around with to get better used to doing things in the editor.

I do have to use the editor from a copy of 1.01 that I had to pirate on account of the current version I bought on steam doesn't work (intel graphics chipset issues). Could this be a problem?

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That's awesome Hipshot. I'm glad to see Hammersprite is working for you. I agree, allowing custom classes would open up so many possibilities for total conversion mods.

Hoffa: It's weird that the item would show up in the editor and not in the game. Did you make sure to save your level before running it? A lot of times I forget to save and I end up playing on a blank level. If that's not the problem, I'll be sure to look into it.  ;)

I save my levels like three times haha. Twice through "File" in the toolbar, and one more time when it asks as I close the editor. But yeah, it wont show in the level, and then I'll have to reopen the editor, and it's still sitting there on my map in the editor.

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So I've been playing around with Hammersprite for a bit, and it really is helping with the custom map making experience. However I am having a problem with creating items. I've made two different items, a food item and a collectable item, and they don't seem to have any problems. They show up in the level editor just fine, yet when I run the level, they do not appear. In the level editor they are the top layer so I don't think that's the issue. Is anyone else encountering this?

All tilemaps and doodads I've created work fine.

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Took me one sec to do this with the autoframe option.


Btw, I misunderstood how to use the editor before, so that's why I wanted to draw a square on top of a square.

And now there is the potential to create a total conversion into an entirely different game within Hammerwatch.

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Resources / Re: Having trouble getting custom sprites to work
« on: July 07, 2014, 03:56:16 PM »
Ok, I finally got it working...I guess having to put it in a new file fixed it. Thanks for the help everyone.

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Thanks for putting the zip up, it works now. Can't wait to play around with it.

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When I try to run the application, it just opens as a .txt document. What can I do to get it running properly? I can't wait to use this program.

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Hammerwatch Discussion / Re: Patch Notes for 1.23 (July 2014)
« on: July 03, 2014, 08:35:20 PM »
Any idea when you're going to get the editor working with intel machines again?

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Resources / Re: Having trouble getting custom sprites to work
« on: July 03, 2014, 05:21:07 PM »
So copy the image from the file, make a new file and paste it in? What kind of tweaks to the xml did you have to do?

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Resources / Having trouble getting custom sprites to work
« on: July 03, 2014, 04:17:32 PM »
I'm doing a fairly simple recolor of the paladin. When I load any map custom or not, it wont load the new sheet, instead loading the old one which I removed out of the hammerwatch folders entirely (i did back it up of course). I wouldn't think there would be an xml I would have to edit as I kept the original file's name the same. What am I not thinking of?

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Resources / Re: [ASK] Elf sprites
« on: July 03, 2014, 05:28:04 AM »
Got bored, messed with one of the characters from your sheet...it's not much but I figured I'd see if this was something a little closer to what you were looking for? All I really did was attempt to give him a pair of "Elven" ears, and long hair. You may want to open it in windows viewer/paint/whatever to zoom into about the size it would be in the game.

UPDATE:

Uploaded wrong file initially. sorry. Should be fixed.

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Editor Discussion / Re: Tiles not rendering?
« on: June 24, 2014, 05:27:53 PM »
I too am having issues with the editor giving me the unloaded tile issue. Trying to load the level to at least get an idea of what it looks like crashes the game as well. That said, before I bought the game from Steam, I had a pirated a copy of hammerwatch to see if I would enjoy it. The editor off the pirated copy worked with no problems. So maybe it's the steam version? Or perhaps has something to do with a recent update? The pirated copy I had was v1.0 or something like that.

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