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Messages - Xzereus

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Custom Maps / Re: [CAMPAIGN] Dingovania - Update March 6, 2017
« on: April 03, 2017, 01:28:11 PM »
i just ran into a bug while playing with a friend, and I'm hoping there's a way to fix it. We are at the quest where we have to meet Hunter north of town. We were coming from the east to the place where he jumps down and creates a crater, and we ended up passing a bit to the west of the path (still in sight) before he appeared. Unfortunately, it seems that some invisible walls are created when he jumps down, and they are actually blocking us from getting to him. They also do not allow us to go south. There's a natural barrier to the west and the north, so we're effectively trapped in a small area.

Is there any way to trigger the conversation or get the invisible walls out of there? I can edit the save if that's what it needs, just need to know what to edit :)

My friend was very disappointed as he is really enjoying playing through this map as much as I did on my first run.

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Custom Maps / Re: [CAMPAIGN] Dingovania - Update March 6, 2017
« on: March 24, 2017, 01:14:32 PM »
I played back in the beta but ran into some issues, so I started a new character last night. You have really polished off the game quite well!

I found just one bug so far, and it wasn't game breaking. While collecting the keys for the giant door, the grave which should be locked until I've walked to each of the skeletons and killed the soldier actually allowed me in if I walked to the right side and then moved left. It's as if I was moving under the lid to the tomb. I was able to get in at this point, but I decided to walk back out and figure out how I was supposed to unlock the tomb first.

Also, is there some sort of hint for the weird electric block puzzle in "A Mysterious Cavern"? It's driving me crazy!

Overall, great map! Very professionally done. We need more maps like this.

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