Hammerwatch Forum
Custom mapping and Mods => Editor Discussion => Topic started by: Hipshot on July 06, 2014, 05:11:48 PM
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Ok, here's an example I made on toggleable HUD elements, made possible in the last patch (123).
[EXAMPLE (http://www.zfight.com/misc/files/hw/hipshot_example_hud.hwm)] || [SOURCE (http://www.zfight.com/misc/files/hw/hipshot_example_hud.zip)]
It demonstrates an intro, a tutorial text, a simple text notation and a solvable "quest". I provided the source so everyone can see how I did this.
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Great, thank you for posting this sample! I've used this to add a hud element for the shovel in Pirate's Cove.
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PRO
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What does the "Sprite anchor" mean? It has "100% 50%" what do these percentages mean?
Thanks.
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Anchor is a position thing. Play around with it and you will see how it works.
Pro tip, use my console.xml, then hit F7 after you saved the gui/hud.xml, then it will update w/o restarting, makes your life much easier!
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WHAAAAT WHAAAAAAAAAAAAAAAT! console.xml I have never heard of this. Where is this?
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WHAAAAT WHAAAAAAAAAAAAAAAT! console.xml I have never heard of this. Where is this?
It's his in-game cheat engine. I'll grab a link for ya. :)
http://hammerwatch.com/forum/index.php?topic=2074.0
It is literally a pinned topic called "Console Commands" XD
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I would def add this to my custom map but i'm too lazy too lol
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Thanks Hipshot! This is awesome!