61
Technical Support / Failed to load game on editor
« on: August 31, 2013, 05:33:01 AM »
So I've been working on a level and I complied it and tested it out online and when I went to make some changes to it all it does is crash? is the editor that buggy?
I can't even figure out the issue from looking that the logs
Anyone else having issues loading maps they have made?
I can't even figure out the issue from looking that the logs
Anyone else having issues loading maps they have made?
Code: [Select]
1.01 DEBUG
WorkingDirectory set to: C:\Program Files (x86)\Steam\SteamApps\common\Hammerwatch\editor
Using DisplayDevice: Primary: {X=0,Y=0,Width=1366,Height=768}x32@60Hz (132 modes available)
Start with level: C:\Program Files (x86)\Steam\SteamApps\common\Hammerwatch\editor\gauntlet\levels\New folder\act1.xml
Start with map: ..\..\..\..\SteamApps\common\Hammerwatch\editor\gauntlet
Initializing game
Creating NativeWindow
CreateWindow()
CreateWindowEx()
CreateWindow()
CreateWindowEx()
Creating GraphicsContext.
GraphicsMode: Index: 2, Color: 0 (0000), Depth: 0, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
OpenGL will be bound to window:7669548 on thread:1
Setting pixel format...
Creating temporary context for wgl extensions.
Using WGL_ARB_create_context...
success! (id: 131072)
Creating NativeWindow
CreateWindow()
CreateWindowEx()
CreateWindow()
CreateWindowEx()
Changing resolution: {X=0,Y=0,Width=1360,Height=768}x32@60Hz
Creating GraphicsContext.
GraphicsMode: Index: 2, Color: 32 (8888), Depth: 24, Stencil: 8, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
OpenGL will be bound to window:1968390 on thread:1
Setting pixel format...
Using WGL_ARB_create_context...
Falling back to GL2...
success! (id: 196608)
GameWindow done
ARPGGame()
Window icon set
Made clear cursor
Starting game
Initialize achievments, Steam and master server
Loading config settings
Loading controllers
USB Controller device ID: 1118 : 673
Initialize sound
Sound device: Generic Software on Speakers (4- USB PnP Sound Device)
Initialize renderers
Initialize physics
Start game
Loading resources
Loading Language
Initializing game