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Messages - kryty

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1
Custom Maps / Re: [Survival] Linaru's Survival map (test version)
« on: August 26, 2013, 08:36:19 AM »
Had been trying out this a few times online on hard never making it further than 4 waves. Tried to solo it and it was way easier.

http://youtu.be/dbcENDfX9eQ

And someone said that Paladin's not that good for this level :)

(sorry for the music, OBS fails to capture the game's sounds while all other sounds work great so I took some stock song from youtube..)

2
Another thing that could be added would be passwords. Easier to create private servers, no need for people to kick others if want to use basic server browser with friends and so on. It's annoying seeing that there's tons of servers available and having to go through most of them to find a game where the host won't kick you.

3
Bug Reports / Re: Can't fire in certain directions
« on: August 25, 2013, 01:21:51 PM »
There is no patch from Alienware?
It can't be patched, it's a hardware feature of the keyboard. Most keyboards only accept a fixed number of combinations you can push. You could use another keyboard which has anti-ghosting or a keyboard which can accept any buttons at all times. One example would be mechanical keyboards that can give nkro through USB or using a mechanical keyboard through PS/2 (not all motherboards have this and it's rare on laptops).

Another possibility is that you can experiment with different settings ingame to find settings that do work together.

4
Bug Reports / [Windows] Problems with sound
« on: August 25, 2013, 12:52:01 PM »
I've got some problems with sound.

Sometimes when I hit, there's no sound at all from it. Have noted it happening with Paladin and Warlock, probably happens with others too, can try it out if necessary. Also the enemy that pushes spikes from ground to your previous location stops making sounds sometimes for a while. Also sometimes can't hear sounds made by friends. Music plays always with no problems at all. I haven't had any problems with sound on any other games.

Also the game doesn't show up in Volume Mixer (right click speaker at bottom right corner -> volume mixer) and when I tried streaming, there was no sound in the stream except my speech and sounds from other sources. Friend was using same streaming software (OBS, Open Broadcaster Software) and has no problems with sound. I have the newest version of it.

My sound card is Creative Sound Blaster X-Fi Titanium (from log: Sound device: SB X-Fi Audio [0001]). OS Windows 8 pro 64-bit. Checked for driver upgrades and got none.

I have verified integrity of game cache via steam.

Also I keep getting a lot of stuff to error.txt.

Code: [Select]
--- MUSIC ERROR - 25.8.2013 14:05:15 - HMW 1.01 ---
Invalid operation attempted.

   at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
   at System.Environment.get_StackTrace()
   at TiltedEngine.Audio.OggStream.ErrorCheck() in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\MusicInstance.cs:line 116
   at TiltedEngine.Audio.OggStreamer.EnsureBuffersFilled() in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\OggStreamer.cs:line 152
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
------

And sometimes this error:

Code: [Select]
--- MUSIC ERROR - 24.8.2013 16:26:11 - HMW 1.01 ---
Invalid operation attempted.

   at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
   at System.Environment.get_StackTrace()
   at TiltedEngine.Audio.OggStream.ErrorCheck() in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\MusicInstance.cs:line 116
   at TiltedEngine.Audio.OggStreamer.FillBuffer(OggStream stream, Int32 bufferId) in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\OggStreamer.cs:line 108
   at TiltedEngine.Audio.OggStreamer.EnsureBuffersFilled() in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\OggStreamer.cs:line 165
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
------

And..

Code: [Select]
--- MUSIC ERROR - 26.8.2013 21:49:03 - HMW 1.01 ---
Out of memory.

   at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
   at System.Environment.get_StackTrace()
   at TiltedEngine.Audio.OggStream.ErrorCheck() in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\MusicInstance.cs:line 116
   at TiltedEngine.Audio.OggStreamer.FillBuffer(OggStream stream, Int32 bufferId) in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\OggStreamer.cs:line 108
   at TiltedEngine.Audio.OggStreamer.EnsureBuffersFilled() in C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\OggStreamer.cs:line 165
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
------

game.log and config.xml attached. error.txt uploaded to dropbox because it was 37 MB at the time of uploading. Currently it's over 100 MB.
https://dl.dropboxusercontent.com/u/14366379/Hammerwatch/error.txt.

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