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General Category => Hammerwatch Discussion => Topic started by: RPGMatthew on September 03, 2013, 08:36:44 AM

Title: Please consider different classes.
Post by: RPGMatthew on September 03, 2013, 08:36:44 AM
Ive seen some of the developers mention Rogue and Priest classes as being addition to the games.  This confuses me.  I feel as if these classes dont even belong in this Gauntlet like game.  With the amount of enemies you fight, and the lack of a real Threat/Agro system, how would backstabbing possibly work in this game?  How exactly would throwing knives be different than a ranger who is shooting arrows.  How would a stealthy class even work solo or be effective in a team.  I'm not against the idea of adding classes, but why a Rogue out of all your options. 

But the other option you choose is Priest.  The Paladin already has an extremely effective heal.  Too effective.  I mean way too effective.  I can't even imagine there being a healing class with healing more efficient than the paladin.  I understand that you can be creative here but...i mean really the Paladin already heals quite alot.  And again how would this work Solo, i feel as if Solo isn't being considered here at all...which is also odd.

You have alot of unique options to choose from in terms of classes for this Gauntlet style game, but I honestly feel as if these 2 would add the least amount of good gameplay. Tbh i would rather see more campaigns.
Title: Re: Please consider different classes.
Post by: Xeronkar on September 03, 2013, 10:15:13 AM
I think this post would have a better place in the right topic :3
Title: Re: Please consider different classes.
Post by: Linaru on September 03, 2013, 11:10:58 AM
Ive seen some of the developers mention Rogue and Priest classes as being addition to the games.  This confuses me.  I feel as if these classes dont even belong in this Gauntlet like game.  With the amount of enemies you fight, and the lack of a real Threat/Agro system, how would backstabbing possibly work in this game?  How exactly would throwing knives be different than a ranger who is shooting arrows.  How would a stealthy class even work solo or be effective in a team.  I'm not against the idea of adding classes, but why a Rogue out of all your options. 

But the other option you choose is Priest.  The Paladin already has an extremely effective heal.  Too effective.  I mean way too effective.  I can't even imagine there being a healing class with healing more efficient than the paladin.  I understand that you can be creative here but...i mean really the Paladin already heals quite alot.  And again how would this work Solo, i feel as if Solo isn't being considered here at all...which is also odd.

You have alot of unique options to choose from in terms of classes for this Gauntlet style game, but I honestly feel as if these 2 would add the least amount of good gameplay. Tbh i would rather see more campaigns.

the priest will likely be an extension on the player status effects being added, which could mean rather than major healing it would have damage reduction buffs or regeneration spells

as for the rouge if its got a roll or stealth move it could be a more hit and run style class that can utilise its movement skills to pass though groups of mobs that would corner other classes.

i know that myran puts a lot of work into make the classes play a different style from each other.
Title: Re: Please consider different classes.
Post by: Hipshot on September 03, 2013, 01:49:52 PM
It's not final that these classes will be any of the new ones. But they are the ones we have talked about the most.
If the Priest is any class in this game, he will most likely take over the roll as the primary healer - the paladin will then be nerfed to, probably only heal himself. It might be a good thing to do too, because the paladin is really OP now, with his heal, insane amount of armor and HP.
Title: Re: Please consider different classes.
Post by: Xeronkar on September 03, 2013, 02:44:46 PM
@Hipshot : I'm happy to see you noticed this unbalance
Title: Re: Please consider different classes.
Post by: RPGMatthew on September 03, 2013, 05:18:50 PM
I think this post would have a better place in the right topic :3

This is a new topic so..that makes no sense? It's in Hammerwatch Discussion...this is a discussion about Hammerwatch.  Lol.

I feel as though, with all the options you have available for additional gameplay.  These 2 are more likely to add nothing but exploits.  Compared to maybe a Shaman, Berserker, Jester (please do Jester), or just a Knight. 

And yes the Paladin is definitely quite broken right now.  Easily the best class.
Title: Re: Please consider different classes.
Post by: Myran on September 03, 2013, 10:12:50 PM
Can I ask how would you like a Jester to play?
Title: Re: Please consider different classes.
Post by: Keefachu on September 04, 2013, 02:38:59 AM
Rogue and Priest are good class ideas! I do have to agree with the others though, that the main classes aren't quite balanced themselves.
Title: Re: Please consider different classes.
Post by: RPGMatthew on September 04, 2013, 06:40:59 AM
Can I ask how would you like a Jester to play?

Thats the best part about Jester.  You could do anything.  Look at the Jester in Gauntlet Dark Legacy to see a good example.  You would be completely free creatively.  This isn't the case with any other class.

Maybe an AoE ranged attack for Up arrow (weak).
First Skill could be an attack speed buff (for just the Jester) maybe
Second Skill could be a Decoy (to help with solo play)
Third Skill maybe he creates clones on the side of him to aid in damage and general enemy control

Perhaps he starts off abit weaker in terms of HP, Mana, Armor but moves much faster compared to other classes.  I'm just throwin shit out here because you asked how he would play.
Title: Re: Please consider different classes.
Post by: Grokitach on September 04, 2013, 12:09:46 PM
Just one class to add : Vampire Hunter class with a whip, axes, a throwing cross and holy fire bottles...  8)

It would be the 2nd mid range class with the Wizard.
Title: Re: Please consider different classes.
Post by: RPGMatthew on September 04, 2013, 06:57:04 PM
Just one class to add : Vampire Hunter class with a whip, axes, a throwing cross and holy fire bottles...  8)

It would be the 2nd mid range class with the Wizard.

Good idea.  I actually really like that idea. 
I'd also like to say that i am appreciative of anything that gets added.  By no means am i complaining and i support Hammerwatch completely.  If i could help in anyway, i would!
Title: Re: Please consider different classes.
Post by: DragonSlayer on September 10, 2013, 02:26:17 AM
Also you could add a summoner or necromancer to help add NPC's to aid your battle.

Main Attack: weak wand or staff

Starter Ability: Summon lesser monster (Goblin, skeleton, beetle or spirit)
Upgrades for ability:

Low health and High mana

Some other ability's added too.
Title: Re: Please consider different classes.
Post by: Heretic on September 10, 2013, 03:05:57 AM
They said they did a necro already and it was boring or didn't work well. They had summon or whatever as the ability. I think a necromancer would be cooler if it had summons as a defensive spell for running back or needing a tank that things attack (like a ghost or something) and then having heal abilities for their medium ranged main ability (soul sucking or something?) and their special abilities all cost life instead of mana. they literally have 0 mana and their special abilities cost life.

Think it would be challenging if done right. Not a class for nubs eh? :P
Title: Re: Please consider different classes.
Post by: Clarity on September 10, 2013, 11:43:15 PM
Well we need classes that fit the fast-paced play style and I think rouge and priest would do well, but priest may suffer due to the fact that the game just doesn't have time to wait for a priest to mow through the mobs with a certain level of difficulty. Even as a casual class the priest suffers, but I think rogue will do well if it has the same attack speed of the paladin and the same range as the warlock, combined with the ability to throw a dagger, but the dagger will be useless unless it is a high-damage ability or rather causes a status effect like Stun which may stop the enemy from moving and attacking, or disarming an enemy or a group (which is better) so they can't attack. Just my two cents.
Title: Re: Please consider different classes.
Post by: RPG_Fatality on February 05, 2014, 01:36:34 AM
I feel like a Bard/Minstrel style class (Red Mage in Final Fantasy) would do really well in this game. Assuming that the priest does show up and the paladin's healing gets reduced to itself only, the Bard would be a great class with some minor group healing. My idea of a bard would be:

Up: Sword
Left: Some sort of song that temporarily improves something like damage or armor
Right: Another song that grants health regeneration temporarily
Down: Offensive magic. Maybe a tornado? i don't really know for this one but i think a tornado would be really cool for DPS within a certain area, and with randomized movement

thats just what i thought of after reading all of the posts above, it seems like it would fit into this game pretty well
Hope you like it :D
Title: Re: Please consider different classes.
Post by: RPG_Fatality on February 05, 2014, 02:36:26 AM
Alright, this time I put more thought into what I would like to see added to the game class wise. Obviously the Bard/Minstrel is still something I support, but I also came up with:

Gladiator: Golden Armor and holds an Ax - High Damage, Medium Health
Up: Ax attack, maybe lower angle than paladin's sword but with more damage
Left: Ax Throw, penetrating but in a boomerang style so it throws out left and circles around in front of you to the right and comes back
Right: Rage, burns up mana while in effect, but cloaks the user in fire dealing recoil damage to attacking foes
Down: Furious Swing, charges up then swings dealing massive damage directly in front of the user, maybe a 60 degree angle

Spell Sword: dark grey armor with no helmet to distinguish from paladin and uses flaming sword - high armor
Up: Fire Slash, attacks with a fire sword and applies combustion
Left: Ice Slash, attacks with a ice sword and applies frozen to enemies struck, 180 degrees
Right: Lightning Slash, points sword skyward and gets struck by lightning, then slashes forward and a bolt of lightning that penetrates but doesn't chain to other enemies shoots forward
Down: Earth Shatter, plunges sword into the ground creating a circle of cracked earth and stalagmites rise up to deal damage to enemies within the area.

I think that these two would make fine additions to the game, as well as that bard from before.
Hope you like them :D
Title: Re: Please consider different classes.
Post by: Enjay on February 06, 2014, 12:50:53 PM
I'm not normally one to get on the whole "Suggestions" train, however I just wanted to say that I truly like the idea of the Spell Sword. Mostly because of the flavor, and I'm just a sucker for elementally enchanted weapons. It's like, the greatest thing... ever.
Title: Re: Please consider different classes.
Post by: RPG_Fatality on July 02, 2014, 03:37:58 PM
Thanks Enjay! My favourite class in any RPG i play is always the spell sword style, and I think lots of people would agree that enchanted weapons really are the coolest thing ever... just another reason they would be a great addition to the game.
Title: Re: Please consider different classes.
Post by: Ykanns on July 02, 2014, 11:16:46 PM
They said they did a necro already and it was boring or didn't work well. They had summon or whatever as the ability. I think a necromancer would be cooler if it had summons as a defensive spell for running back or needing a tank that things attack (like a ghost or something) and then having heal abilities for their medium ranged main ability (soul sucking or something?) and their special abilities all cost life instead of mana. they literally have 0 mana and their special abilities cost life.

Think it would be challenging if done right. Not a class for nubs eh? :P
You're Right,something that would be really owshon is a class that challenges the player,,all the classes are easy,you can defeat the game easily with any class(Its Harder with the Warlock,but just on the bosses),and i know that Myran also play DotA 2,and im talking about some kind of "Invoker",but to hammerwatch.  :)
Title: Re: Please consider different classes.
Post by: RPG_Fatality on July 03, 2014, 07:29:18 PM
I also play dota 2, and having played invoker so many times there I think it would be great if something like him was in hammerwatch.
Title: Re: Please consider different classes.
Post by: Hoodie on July 07, 2014, 01:46:11 AM


Gladiator: Golden Armor and holds an Ax - High Damage, Medium Health


This is a cool idea, like a slower moving class?
Title: Re: Please consider different classes.
Post by: CrusaderDeleters on July 07, 2014, 03:21:07 AM
Gladiator: Golden Armor and holds an Ax - High Damage, Medium Health
This is a cool idea, like a slower moving class?
Yet just as OP as the Paladin?
*wooshwooshwooshwooshwooshwooshwoosh* Wellp, I just cleared a room full of skeletons.
Title: Re: Please consider different classes.
Post by: RPG_Fatality on July 07, 2014, 11:17:24 PM
The gladiator in my eyes would be strong, but i think it would be less OP than the paladin simply because it does not heal itself, and doesnt have an ever expanding arc attack. An idea I had would be to make it more like a double edged sword kind of class, which would modify how the abilities work a little. For example, Rage could do damage to enemies and the gladiator. This might make it more balanced, or it could make everyone hate it, but its an idea.
Title: Re: Please consider different classes.
Post by: CrusaderDeleters on July 07, 2014, 11:22:34 PM
The gladiator in my eyes would be strong, but i think it would be less OP than the paladin simply because it does not heal itself, and doesnt have an ever expanding arc attack. An idea I had would be to make it more like a double edged sword kind of class, which would modify how the abilities work a little. For example, Rage could do damage to enemies and the gladiator. This might make it more balanced, or it could make everyone hate it, but its an idea.

No need to heal yourself if you're taking 100 damage per millisecond, Killing everything in 1 shot, or you're already being healed by combo-heal (which doesn't cost mana, that I use for Holy Storm). Everything's OP for the paladin.

Honestly, I wouldn't mind if the paladin got a heavy damage nerf, but got some more defensive skills (such as Shield Wall), and they add a Barbarian class which replaces the current Paladin.
Title: Re: Please consider different classes.
Post by: RPG_Fatality on July 08, 2014, 02:32:19 AM
But what about the double-edged sword class style for the gladiator? I think that would even out his melee damage and his survivability, to make him less OP. I do know the paladin is OP though, and combo heal helps a lot with that
Title: Re: Please consider different classes.
Post by: CrusaderDeleters on July 08, 2014, 01:15:35 PM
But what about the double-edged sword class
Wat.
Title: Re: Please consider different classes.
Post by: RPG_Fatality on July 08, 2014, 07:31:36 PM
Double edged sword means that it does damage to itself at the same time as doing damage to enemies. I meant it as a style for the gladiator, not as a seperate class.