Hammerwatch Forum
Custom mapping and Mods => Editor Discussion => Topic started by: Dai Tou Zai on December 09, 2014, 11:01:14 PM
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as of right now 231 MB, and i'm not even finished with the second act, so i'm wondering whats the limit for maps?
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Experiment idea:
Copy and paste your assets over and over again in a test folder, and then pack it. I'm wondering if there is a hard limit within the level packer.
Otherwise you have a soft limit of what people are willing to download.
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The Steam Workshop itself has a 50MB file size limit I believe. Where are you seeing that you are taking up 200MB? Is this before or after you compile it into a .hwm?
A thing to note is that sound and music tend to take up the most space after it's compiled. Levels and .xmls and such become almost nothing.
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The Steam Workshop itself has a 50MB file size limit I believe. Where are you seeing that you are taking up 200MB? Is this before or after you compile it into a .hwm?
A thing to note is that sound and music tend to take up the most space after it's compiled. Levels and .xmls and such become almost nothing.
I haven't compiled it yet, that's just the size of the folder but when i first released it, it was over 62mb (i think) so i'm guessing that why i cant upload it to steam, glad i could solve that problem 3 months later lol
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Ah yeah. I had to lower the quality of my sound and music quite a bit in order to fit it for RW act 1. It's 47MB