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Messages - RPGMatthew

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1
Hammerwatch Discussion / Re: I cast meteor on all of you.
« on: October 04, 2013, 08:03:52 PM »
How good is a move worthless on the last boss lol.

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Hammerwatch Discussion / Re: I cast meteor on all of you.
« on: October 04, 2013, 07:49:09 PM »
I'd rather use Fire Breath than Meteor any day of the week lol.  The best skill of the game is heal...is this a joke are you joking right now?

We played through beat it on Hard and think Meteor sucks deal with it rofl.  The move can't possibly kill everything on the screen, it doesn't take up the whole screen.  You pulling 10 enemies?  Even when it's fully upgraded it doesn't cover the entire screen, infact the area it covers is pitiful ESPECIALLY after you upgrade it (for some unknown reason).  The move isn't even useful on bosses whatsoever, maybe the first boss lmao.  Fire breath does WAY more damage concentrated on a single target than any other move in the game besides Paladins Charge. 

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Hammerwatch Discussion / Re: I cast meteor on all of you.
« on: October 03, 2013, 06:21:37 PM »
When is later stages of the game? Hard Campaign level 4? Because i still think it's useless there.  How about survival..also on Hard post Axeguys? I think it's even more useless.  The time you spend gathering up the whole room to use the move could be spent just killing them...

I think Holy Storm sucks too to be fair.

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Hammerwatch Discussion / Re: I cast meteor on all of you.
« on: October 03, 2013, 05:33:37 AM »
It's damage is not worth the cast time lol.

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Hammerwatch Discussion / Re: I cast meteor on all of you.
« on: October 01, 2013, 09:36:24 PM »
It's definitely impressively terrible.  Heal is instant lol.

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Hammerwatch Discussion / Re: Patch Notes for 1.1
« on: September 15, 2013, 07:48:14 AM »
Logging on now to try out new survival on Hard.

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Hammerwatch Discussion / Re: My idea for a Level system
« on: September 12, 2013, 05:59:32 PM »
Gauntlet Dark Legacy was a terrible game. Just wanted to say that.

Also, you already get gold and such from monsters? It's very easy to change the .xml file to guarantee money from each special kill if you like, I see no problem with that sort of progression.

So...you agree with me then?

I thought Dark Legacy was great,  but that's pretty irrelevant.

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Hammerwatch Discussion / Re: My idea for a Level system
« on: September 12, 2013, 03:58:08 AM »
I don't see what's wrong with avoiding certain traps that are hard with no reward. The traps' job is to make an area dangerous. If the player can go in, get what they need and leave without dying that's part of the challenge. Why should you have to kill every last thing in the dungeon? You only have to make it through ><.

People who want to clear everything will. People who want to run past a trap or avoid it entirely should be able to. Rewarding the one who kills every last tower just seems superfluous. I don't see a problem with adding the option for custom games and such but... You didn't need XP in Contra, you only needed lives. You didn't need xp in Gauntlet, you only needed skill. In the original gauntlet you had 1 life and your hp ticked away every second. I suppose there was 'leveling' up but it was getting higher max HP for getting GOLD. Gold gave xp, not killing people. This is much the same concept.

"There are 40 monsters between me and that gold. Do I:"

A. Kill all 40 for the gold.
B. Run through, kill a few and grab the gold in the confusion.
C. Leave the gold, it's too dangerous.
D. Play another game.

Not everyone chooses the same option there.

I'm confused.  This situation you describe explains exactly why there should be a reward for killing stronger monsters.  You don't want to kill him thats fine.  You don't think there should be a reward for doing optional enemies?  The idea of a leveling system...okay maybe not the best idea.  But damn could i atleast get an apple?  Maybe a stack of gold coins (which is what...5 coins?).  I mean it's not like im asking for a green ankh every plant lol.

Also, in Gauntlet (particular Dark Legacy) killing giant monsters often gave you an item.  Just thought i'd say that.

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Hammerwatch Discussion / Re: My idea for a Level system
« on: September 10, 2013, 04:05:36 AM »
I completely agree with OP.  Its frustrating playing with people who don't even fight difficult parts or would rather skip them all together.  Some type of reward for killing stronger monsters (like plants) seems like a great addition!  I do like the idea of leveling up, especially if it can be designed so that it can't be abused.  Even if xp isn't implemented, a reward for killing stronger monsters sounds like a good idea! Especially on harder modes.

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Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 10, 2013, 04:01:37 AM »
Yes, that's why 2 players are recomanded :)

Going to solo it anyway!  This campaign is really fun. I hope to play the finished project one day.

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Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 10, 2013, 12:31:21 AM »
Very difficult for Paladin.  Of course i'm playing on hard though.

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Hammerwatch Discussion / Re: Future patches, upcoming features and fixes.
« on: September 07, 2013, 05:34:10 PM »
I really like that idea.

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Hammerwatch Discussion / Re: [SPOILERS] Your favorite boss?
« on: September 07, 2013, 02:59:42 AM »
Favorite boss is the Lich.  I wish the Dragon was abit more difficult.  I felt like the Lich was more of a challenge.

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Hammerwatch Discussion / Re: How hard is the Coliseum!
« on: September 06, 2013, 08:08:54 PM »
Just finished the Coliseum (Hard)!

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Hammerwatch Discussion / Re: Auto-fire Mod
« on: September 06, 2013, 08:07:12 PM »
This we can agree on.

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