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Editor Discussion / MoveAI and Path Nodes
« on: September 28, 2013, 01:18:31 PM »
So how can I have a script element which spawns a few enemies, then tells them to go somewhere? Like in the Hero Defense mode.
I see how you can use MoveAI to get actors to follow nodes, but I'm not sure how you can dynamically select new actors to move.
I see how you can use MoveAI to get actors to follow nodes, but I'm not sure how you can dynamically select new actors to move.