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Messages - Luna

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Editor Discussion / Counter suggestion?
« on: August 13, 2013, 09:09:35 PM »
I think the counter's potential could be increased substantially by adding subtract and 'set' variables. If you want to, say, set off a trigger by luring 10 monsters onto a circle pad, having 'subtract 1' on an OnLeave Area Trigger would save a ton of space and hassle.

Mind you, I haven't been able to figure out what the increment counter.. DOES, exactly. Maybe I could set something up that does this exact thing. Still, there's far more you could do with subtracting and setting than I could think of anecdotally on the spot, and even for things you already can do, it would cut down on the filesizes from coming up with overcomplicated workarounds.


Likewise, it would be wonderful to see other scripts with a counter linked to them, gaining an 'activate at x' attribute to relate to the counter. It would considerably reduce clutter when counting one thing but needing several effects, if it could activate each effect at 2, 4, 8, 15, 20, and so on.



Aside, could anyone describe exactly what Increment Counter does? I found a description on the steam thread but it was very specific to one usage, and confusing.

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