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Messages - Linaru

Pages: 1 ... 6 7 [8]
106
Bug Reports / Re: Editor Crash when trying to Test
« on: August 14, 2013, 10:02:56 PM »
recently discovered that if i copy the whole hammer-watch game folder into program files the run from camera and test buttons in the editor work fine, it would seem that it dosent like the steam folder. Myran is working on a fix for this but in the mean time copying the game folder could be a workaround.

just make sure you don't miss any patches.

107
Bug Reports / Re: Editor Crash when trying to Test
« on: August 14, 2013, 12:11:27 PM »
you can  run the debug launcher and test it without compiling the map, but it does not make it as easy to load  as the editor, hope myran can get this fixed soon

alternatively i remember hipshot telling me about a bat file he used to test , i could never get it to work but maybe you can.

just create a test document and put in

Code: [Select]
@Echo off
Echo Level_* file:
set /p Input=
Echo Class (knight/ranger/wizard/warlock):
set /p Input2=
"hammerwatch.exe" l editor\greyfall\levels\level_%Input%.xml c %Input2% r 1920x1080

change greyfull to your maps folder and save it as a bat.

this does require that your maps levels be be named level_example.xml


108
Editor Discussion / Open Resource Map
« on: August 13, 2013, 11:20:22 PM »
so i figured id help some of you new guys playing with the map editor out a bit and provide you with an unpacked version of my map.

this way you can look at some of my scripts , use my parallax and custom mobs and see how i have manage to do things like speech bubbles.

the folder includes:
my maps levels
custom mobs and bosses
custom projectiles
a selection of parallax
custom themes and doodads mostly 32X scale
some custom music converted from rpgmaker and indie resource sites
world map resources

Download

because this contains alot of my own texture work i am putting the download link behind an ad-fly. just wait 5 seconds and click skip add in the top right corner

please don't distribute it else where, just link back to this forum page.

109
Editor Discussion / Re: Counter suggestion?
« on: August 13, 2013, 09:56:37 PM »
the increment counter subtracts 1 from a counter its connected to each time it is triggered.

you can also look at the variables scripts, they are a more advanced counter system essentially.



110
Editor Discussion / Re: Preview Window
« on: August 13, 2013, 12:24:33 PM »
the naming layout makes it pretty easy to tell what things are, and when working with custom graphics you name them all your self.

tough i agree a preview would be helpful i'm not sure how well it would work, aside form the fact that would take a lot of programming to add a preview window, doodads can be almost any size so depending on the size of the preview window you might not be able to see much on larger ones.

111
Editor Discussion / Editor Tutorials
« on: July 13, 2013, 08:44:27 PM »
Made a little thread for tutorials on the editor, for those of you who might not of seen them in the steam discussions.

i began writing a simple guide to making dungeons for beginners,
its only a rough draft so far, but thought id post it up here as soon as possible for people to use.

A guide to Dungeoneering

enjoy =3

112
Custom Maps / [Campaign][WIP] Greyfall
« on: July 13, 2013, 08:34:12 PM »


============================================================

This topic is very outdated, the project is still available via the steam workshop for those interested.

============================================================

hey guys, here are a couple of screenshots of the latest version:

new introduction
custom pixel art

I have been fairly busy these past few months which has slowed down progress on the map significantly but things are finally starting to pick up again. i am still looking for a pixel artist to work on a a range of custom mobs  and someone to work on the music.

as a rough estimate I don't expect this map to be finished any time soon, probably a few months yet.
there is still a lot of work to be done and the scale of this map is a little bit ambitious.



============================================================

113
Custom Maps / Rules: please read before posting your maps
« on: July 13, 2013, 08:22:45 PM »
This category is for sharing your Custom maps. and nothing else.

Help us keep the forum clean by following these simple rules:

  • Tag your posts title with the type of map, [CAMPAIGN], [SURVIVAL], [PVP] etc.
  • keep post titles short
  • Include a description of your map and its difficulty.
  • Screenshots are recommended but not required
  • Include a poll Titled Rating and put the options 1-5, this will allow people to rate your maps after playing (do not rate your own map <.<
  • As always be polite and respectful to fellow members.

tags:
[Campaign]
[Survival]
[Defence]
[PvP]
[WIP]


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