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Messages - Linaru

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31
Hammerwatch Discussion / Hammerwatch Survival patch - Sneak peak
« on: September 07, 2013, 11:44:57 PM »
Hi guys,
           Hipshot and Myran were kind enough to let me stream a sneak peak of the upcoming patch during a map test.
i have uploaded it to my youtube channel for you guys to watch back.

it should be appearing Here as soon as its finished processing.

enjoy.

32
Editor Discussion / Re: [Recruiting] Custom map Design Team
« on: September 06, 2013, 03:52:09 PM »
I'd love to help, but the most I could do is throw out ideas, like new ideas for maps, enemies, and puzzles even. But I don't know if that'd be much help, hehe..

i have many ideas  to many to fit in a single map project but feel free to throw some out if you like.

33
Resources / Re: [Items]Hammerwatch letters ABC (1.4)
« on: September 06, 2013, 01:43:58 PM »
I wonder what these would be used for... I never understood the letter concept. I'm sure someone will use them for something creative though, so good job!

originally you had to find all the letters of 'Hammerwatch' to get to the ending, these where replaced with planks shortly before release. the letters where left in the editor

34
Resources / MOVED: Auto-fire Mod
« on: September 06, 2013, 01:42:02 PM »
This topic has been moved to Hammerwatch Discussion because Resources discussion is for map making resources.

http://hammerwatch.com/forum/index.php?topic=1684.0

35
Here are a few things I would love to see. Make a small competition for map making with a prize of $100 or so, lots of people would compete and then the game would have many new maps with a few really good ones being chosen to be included in the game and the other still available for others to download. This would improve the replay value with almost no work from the 2 man team that made the game. Improve the game greatly while costing very little effort. I think it's a great idea.

and who is going to pay the $100 ? :p

36
Editor Discussion / Re: [Recruiting] Custom map Design Team
« on: September 05, 2013, 10:57:18 PM »
I'm interested in working on sprites/spritesheets. I have a fair amount of time I can devote to the project, but I need specifics. I can't just operate on "I need sprites."

I can make creatures, environmental hazards and items.

Will we be using Hammerwatch's existing colour palette?
Also, what critters are required?
What actions will they be capable of?
What about sprite timings? How many frames needed for attack/pain/walk?

this thread is just to recruit specifics are to be discussed via steam or skype so we can all have some input.
check your pms

37
Hammerwatch Discussion / Re: stream
« on: September 05, 2013, 08:20:20 PM »
I watched the stream, it was just a test, you didn't miss anything.

i did stream hammerwatch gameplay yesterday and announced it on the forum in case people wanted to watch, today i streamed castle of illusion too.

38
Editor Discussion / MOVED: Tilesets disappearing
« on: September 05, 2013, 08:10:51 PM »

39
Technical Support / Re: Tilesets disappearing
« on: September 05, 2013, 11:06:30 AM »
are the doodads turning white? i have noticed an issue when reloading and adding new tilemaps and resources that cause tiles to stop displaying properly.. i think it is a memory problem.

40
Hammerwatch Discussion / stream
« on: September 04, 2013, 07:10:29 PM »
Stream has finished! sorry =3

41
Hammerwatch Discussion / Re: No forum link on the main page
« on: September 04, 2013, 09:19:55 AM »
i've pointed this out to hipshot and myran a couple of times, they just havent gotten round to updating the webpage since the beta.

42
Editor Discussion / Re: Spikes issue
« on: September 04, 2013, 09:16:39 AM »
I trying to make it so the spikes go up and down like on level 2 and I think i did something wrong when making it. Any ideas?



i use something more like this



the enable and disable scripts trigger each other with a delay.

43
Hammerwatch Discussion / Re: Please consider different classes.
« on: September 03, 2013, 11:10:58 AM »
Ive seen some of the developers mention Rogue and Priest classes as being addition to the games.  This confuses me.  I feel as if these classes dont even belong in this Gauntlet like game.  With the amount of enemies you fight, and the lack of a real Threat/Agro system, how would backstabbing possibly work in this game?  How exactly would throwing knives be different than a ranger who is shooting arrows.  How would a stealthy class even work solo or be effective in a team.  I'm not against the idea of adding classes, but why a Rogue out of all your options. 

But the other option you choose is Priest.  The Paladin already has an extremely effective heal.  Too effective.  I mean way too effective.  I can't even imagine there being a healing class with healing more efficient than the paladin.  I understand that you can be creative here but...i mean really the Paladin already heals quite alot.  And again how would this work Solo, i feel as if Solo isn't being considered here at all...which is also odd.

You have alot of unique options to choose from in terms of classes for this Gauntlet style game, but I honestly feel as if these 2 would add the least amount of good gameplay. Tbh i would rather see more campaigns.

the priest will likely be an extension on the player status effects being added, which could mean rather than major healing it would have damage reduction buffs or regeneration spells

as for the rouge if its got a roll or stealth move it could be a more hit and run style class that can utilise its movement skills to pass though groups of mobs that would corner other classes.

i know that myran puts a lot of work into make the classes play a different style from each other.

44
Custom Maps / Re: The Gauntlet
« on: September 03, 2013, 08:14:08 AM »
Remove the bombs from the start, they one hit kill you while your still loading the map. a little unfair for slower computers.

45
Hammerwatch Discussion / Re: Future patches, upcoming features and fixes.
« on: September 02, 2013, 11:08:32 PM »
Desert theme eh? Did you happen to see the scorpion i posted in the forum? I'll upload my fixed version now that has no glitches :P

I saw the scorpion yes!
The desert location is one of many on my lore world map, that I drew in the beginning of this project, the survival level will be placed on one of those locations too...

show us the lore map!

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