Ive seen some of the developers mention Rogue and Priest classes as being addition to the games. This confuses me. I feel as if these classes dont even belong in this Gauntlet like game. With the amount of enemies you fight, and the lack of a real Threat/Agro system, how would backstabbing possibly work in this game? How exactly would throwing knives be different than a ranger who is shooting arrows. How would a stealthy class even work solo or be effective in a team. I'm not against the idea of adding classes, but why a Rogue out of all your options.
But the other option you choose is Priest. The Paladin already has an extremely effective heal. Too effective. I mean way too effective. I can't even imagine there being a healing class with healing more efficient than the paladin. I understand that you can be creative here but...i mean really the Paladin already heals quite alot. And again how would this work Solo, i feel as if Solo isn't being considered here at all...which is also odd.
You have alot of unique options to choose from in terms of classes for this Gauntlet style game, but I honestly feel as if these 2 would add the least amount of good gameplay. Tbh i would rather see more campaigns.
the priest will likely be an extension on the player status effects being added, which could mean rather than major healing it would have damage reduction buffs or regeneration spells
as for the rouge if its got a roll or stealth move it could be a more hit and run style class that can utilise its movement skills to pass though groups of mobs that would corner other classes.
i know that myran puts a lot of work into make the classes play a different style from each other.