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Messages - Feaw

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16
Editor Discussion / Re: How do you get water working?
« on: October 22, 2014, 10:26:40 PM »
Thank you! It works perfectly :).
I also now know how to work with opacity in image editors, that will come in handy :D.

17
Editor Discussion / Re: How do you get water working?
« on: October 22, 2014, 08:15:56 AM »
Oooooh hahaha, I thought all the water doodad did was adding onto the minimap...
I'll go check it out :).

Thanks a bunch you guys!

Edit: for some reason I only saw the water COLOR doodad, and never noticed the actual water doodad...

Edit 2: Well.. the water won't merge with the ledge tiles, it will just overlap the ledges or be under them regardless of the layers theyre in...


18
Editor Discussion / [Resolved] How do you get water working?
« on: October 22, 2014, 12:08:30 AM »
Hey all :).

I've been wondering how you can get water working like in the Sun Temple campaign and Amran's Pirate's Cove campaign.
They're slightly different (the water is higher in relation to the walls in the desert campaign), and Amran's map has a little animation and highlights around the edges, but they essentially work the same.

Since water is a tilemap, it will always be under every doodad you place in the same position, so any ledges will also show the black on top of the water.

I could make new sprites that cut off so it goes along with the water, but I believe all the desert campaign's elements are already in the editor, so I don't think I need to go custom for this.

How would I get this to work?

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