Hammerwatch Forum
Custom mapping and Mods => Editor Discussion => Topic started by: TheFreshPrince on August 17, 2014, 09:57:32 AM
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I am trying to make a lever which will have an animation (lever moves) when activated. I have used Changedoodadstate on it but it will not work. I have used Changedoodadstate on buttons before which have worked so is it possible for the lever to change state?
Also I am wondering if there is a way that you have to hit the lever for it to activate - I have tryed connecting a Objecteventtrigger with "hit" set to a lever but that doesn't work either. :o
Thank you.
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There's some kind of physics bug in the game, so sometimes (most times) you can't hit things like these from above.
Also, use the state "right" on hit, then it works =)
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Thank it works now ;D