Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - NekoBaron

Pages: [1] 2 3 ... 9
Editor Discussion / Re: Procedurally Generated Puzzle
« on: November 01, 2014, 01:54:52 AM »
The scripts may be a lil out of date but I released a open puzzle pack it contains combination puzzles and other tid bits and trap setups you might find interesting to look at, I actually create random combinations with numbers instead of other things and do some magic with counters and comparisons to check for the valid combinations.

Editor Discussion / Re: Custom traps?
« on: October 15, 2014, 03:33:25 AM »
You could fake it with a projectile shooter making a blade projectile and time the shooters would be one way, cant remember if you can set it to pierce and not break, its been a while since I looked.

Hammerwatch Discussion / Re: Why are we not using the Steam discussions?
« on: October 07, 2014, 09:54:00 PM »
why this forum exists?

I'm no expert, but I'd guess "because the game isn't steam exclusive".

This, and these forums were more active originally and probably still are, plus the devs read here more often.

Hammerwatch Discussion / Re: Hammerwatch has no Hammers
« on: October 05, 2014, 08:14:56 PM »
Great, now I want to make a campaign where you have to sit there and watch a hammer else you lose for not keeping an eye on it....

Editor Discussion / Re: Map Wont link?
« on: October 01, 2014, 11:41:07 PM »
Spaces shouldn't matter but it depends on the OS and program set up, using underscores ( the _ ) instead is a lot more reliable in general and better practice. If your still having issues when you change them you might want to dropbox it and let someone have a look at how you've set up the files and folders.

Technical Support / Re: Hammerwatch and GPU
« on: September 20, 2014, 11:35:46 AM »
Post what graphics card / OS you have would be helpful for the devs, but yeah I know other people have the same issue. I don't personally but I know its worrying to have the gpu to run hot.

that humble bundles annoying good, annoying because I already got all the good games on it.

Would be good if the doodad state script object when linked to only 1 or the same doodads had a way to show you its possible doodad states and maybe a preview of it.

Hammerwatch Discussion / Re: Beta test the new campaign.
« on: August 21, 2014, 08:28:22 PM »
Here's a link to a number of map/graphical errors.

This should link to all my steam hammer watch picture since there a load to link, the spoiler hid ones are the new campaign.

Biggest issue I had was I skipped the 2nd ice boss by jus not going into the place, which confused the quest hud current quest info a lot. And me since I killed the last boss, yet Richard wouldn't tell me I forgot the other boss and sat there silent like a jerk >:/ till I noticed the boss icons on the hud and ended up looking for what I missed.

The end boss felt like a bit of a mess since you added secret rooms to drop down into, it was also annoying the hell out of me wondering how I was meant to get to them in the first place (Which I realised on the last boss).

Mostly it just felt a bit weird being able to just leave the boss room when you wanted, and the boss healing them self more than the current 1/4 stage they're on.

I played paladin on normal, only problem I had was the bloody annoying amounts of slow debuffs, that was playing solo though.

Resources / Re: The extra resource pack [WIP]
« on: August 03, 2014, 11:14:31 PM »
You can change the doodads state to change its colour.

I get the same but you can hit quote on the post and find the link that way.

Technical Support / Re: Custom Map Crashing Others
« on: June 10, 2014, 10:41:45 AM »
My only guess is you made custom assets and have them in the main game folders instead of the mods folders which isn't packing them.

The initial error your posted would be to do with a custom enemy since it says the radius parameter is wrong or missing.

You could write it up on multiple pages on the hammerwatch wikia if you wanted the writing space and you can also reference other pages if needed.

Bug Reports / Re: Consumed Coins instead of Mana
« on: May 25, 2014, 05:42:42 PM »
That's not a bug its part of the thief class high damage skills output balancing, the thief found out money was the perfect ammo for a spread penetrating projectile attack.

auto fire mode will never work satisfactory since you need to be able to move and attack at different speeds, if you theoretically could attack constantly your character would stop moving and you'd die.

And adding twin stick would just make the entire game laughably easy, I find using a controller makes it too easy by default due to being able to move and shoot in more than the standard 8 directions.

Pages: [1] 2 3 ... 9