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Messages - Flemse

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'If your not able to follow these 4 things no illicit s.ex, no g.ambling, no d.rugs, no meat-eating then don,t worry but chanting of this holy name ( Hare Krishna Maha-Mantra ) is very-very and very important.'

lol

Could someone delete this madmans ramblings :D

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Latest version: Dungeon of Doom 2.2.4

08-13-2017 Update: Added more secrets, more monsters and hazards for hard difficulty, and a few graphical details.

12-11-2017 Update: Added 2 more maps, 1 new dungeon, more secrets, 3 new 8-bit tracks, new custom item, new quest, fixed a handfull of bugs, made the final boss harder and added a few extra graphical details.

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Bug Reports / Re: Warlock Gargoyle Crashes game Switch
« on: December 29, 2017, 05:47:10 PM »
Other than this issue, is the game otherwise good on Switch? Considering buying it when the online play gets added.

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Bug Reports / Re: Warlock Gargoyle Crashes game Switch
« on: December 29, 2017, 05:45:39 PM »
I don't think blitworks reads this forum. I think you need to contact them on their own forums.

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Editor Discussion / Alt + Left click on a doodad
« on: July 31, 2017, 08:23:22 PM »
Hi! I discovered that alt + left clicking on an doodad placed on the stage highlights the type of doodad you have clicked in the doodad list, so you can id what it's called. It works for items, characters and scriping as well. I haven't seen this mentioned anywhere, so I thought I'd share it here.

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Technical Support / Re: Enabling Console
« on: July 29, 2017, 10:53:33 AM »
I'd like to know this as well.

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Editor Discussion / Test in hard difficulty?
« on: July 12, 2017, 10:22:37 PM »
Can you change the difficulty when testing? I'm trying to test some hard features, but I can't figure out how to change the difficulty when testing.

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I don't know if you have to accept it, seems like a serious project and I see that you have set a realistic 2018 release date, so there is plenty of time to add extra detail and polish I think. Alot of your pixel assets are very nice already.

It would be great if the co-op could be possibleonline, but I know that might be hard to do.

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Doesn't look bad, and I always like to see more co-op games.

Graphically, I'd work on making your assets blend better together, make the transitions less harsh all around. When something is placed in snow for example it should have a little frost running up it's base, and so on.

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It's good to hear that you guys are still working on it, keep up the good work.

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Technical Support / Re: New account
« on: January 26, 2017, 05:05:33 PM »
Welcome back. Did you lose your campaign as well?

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Thanks, I'd appreciate that very much. Should Alacarte(the co-creator of Dungeon of Doom 2) make a profile here if he wants an invite? And can you possibly tell us if the editor will be included in the beta? :D

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Sounds great, where do we apply? :D Please let us know when we can, we'd be very intrested in participating.

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Will there be a closed beta, Hipshot?

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