Hey, just finished playing Ravenwatch up until the 5th black candle (I died ). I'd dare say this is the best Hammerwatch map I've player so far, even beating the campaign itself.
Figured I'd give some feedback and play the rest through later at a better time.
I'm really glad you liked it! Feedback is the only thing that's going to make it better, so let's address it all!
First, I found some graphical glitches. I've compiled the ones I noticed in no particular order at this album here EDIT: apparently you just fixed a bunch of these. I'll remove the obsolete ones on my next playthrough. I've circled or drawn arrows pointing at the bugs. Sorry for the poor map visibility, couldn't figure out a good way to show it.
Wow great job on compiling all of these! The graphical glitches for the caves and such were all fixed but that dirt/grass cutoff is kind of a glitch (don't shoot me, Myran!) with the editor. I'll have to go through and perfect those spots! Thanks for these screenshots it makes it a lot easier for me!
Found 3 other bugs as well:
1. In the village, the houses don't show up on the map (don't know if intentional).
2. Paladin (and maybe others too) can buy the chance to play the archery minigame, even though they lack a ranged attack.
3. When the shooting skulls with just their spines attached rise from a sarcophagus, they are layered (correct word?) under it. This partially hides them from view.
1. The village doesn't have a minimap yet, I definitely need to get on that!
2. You're right I should change it to be ranger only - though the Thief is able to do decently too if you use his fan of knives!
3. Myran and Hipshot pointed that bug out to me on our playthrough on my Twitch.tv stream - I need to fix that and will do so today!
I've got a few suggestions as well that might be good additions.
1. Add signs on the shop walls in the village. Easier for first timers to find their class house. Or maybe make a doodad that only shows the sign on the map.
\/ !!! SPOILERS from here on !!! \/
2. In the crypts after the Grim reaper boss, there is a room in which there are 4 copper doors with keys hidden inside a lot of sarcophagi. You need to look for a silver key inside one of them.
Right now you need to use only 1 key since there is no fog of war hiding the contents of the room (silver key room is visible).
Hiding the contents of the room until opening would force the players to guess instead of just going straight for the important one.
3. Maybe reduce the damage on the timed grabbing hands in the 5th black candle map (at the vendor coin + silver key spot). 14 damage ticking quickly combined with a strong slow and a very short time window for moving cost many lives even on a paladin.
4. !!!IMPORTANT!!!
Reduce/limit the amount of crows spawning at the 5th black candle. The amount made my PC, which is not all that old, lag badly enough to be unable to hit, resulting in death.
Also, are these suppose to spawn infinitely? I sat in a corner for a while but they just kept on coming and the lag kept getting worse.
1. This needs to be done, and I'm sorry I overlooked this before releasing! Great suggestion!
2. Those doors are supposed to have prizes/rewards inside them besides just monsters. I'm not sure how they got lost or maybe I overwrote the wrong version of the level.xml, but I'll be fixing this today as well!
3. The damage is 1 - or at least it should be. Maybe I can reduce how quickly the damage happens so that it's not so brutal, but its an alternative to the spikes from the vanilla campaign that were insta-death (remember those damn things?) so I want them to be hard and make it so you avoid them. I'll try to rebalance these as well today!
4. I knew that part of the map was going to be a problem. I will limit the number of ravens and make them spawn less quickly - will fix this today! They will continue to spawn forever until
spoilers!you pick up the candle.
I will have to make it less impossible to do so - and maybe add a hint that says "GET THE CANDLE" or something hahaha.
Great suggestions I really appreciate the time you took to do this post! I'll work on these fixes today and update it on the workshop. Will credit you for the finds as well!