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Resources / Basic .xml usage for actors
« on: August 25, 2013, 08:04:49 PM »
Hey there, I'm wanting to get into this editor and build amazing stuff. I've done modding for other games in the past and have used a variety of tool sets. This is the first time I'll be drawing sprites and animating them though - so I'm just a bit lost. The XML sheets for each actor look very simple, but I'm just not fully aware of how these animations work.
Can someone provide one of the example XMLs and show what each part is for? Origin, frametime, and the numbers in the framtime tags? I know it has to be so simple I'm just not seeing it with my limited experience
If anyone could post a simple guide on this, I will be pumping out content as much as possible
*Also, if the sprites have to be drawn in a certain format, or if there are guidelines for having sprites work with this engine I would love any and all info on that as well!
THANKS!
Can someone provide one of the example XMLs and show what each part is for? Origin, frametime, and the numbers in the framtime tags? I know it has to be so simple I'm just not seeing it with my limited experience
If anyone could post a simple guide on this, I will be pumping out content as much as possible
*Also, if the sprites have to be drawn in a certain format, or if there are guidelines for having sprites work with this engine I would love any and all info on that as well!
THANKS!